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General Tabletop Discussion
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How much RP set up should a DM do for players?
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<blockquote data-quote="TaranTheWanderer" data-source="post: 9283643" data-attributes="member: 15882"><p>1. Ask her what her favorite movies books are. If you've read or seen them (you have 75 years to reference), you can just throw stuff in. It doesn't even need to be part of a main event or encounter. It could just be part of description. Like, maybe she knows about TMNT but didn't put it together. Noting, as part of the description of the sewers that a company was pouring toxic waste down there back in the 80s might be that extra <em>hint</em>.</p><p></p><p>I definitely wouldn't go so far as to customize encounters for her - at least not all the time. Maybe once in a blue moon but I'd do that for all the PCs at some point.</p><p></p><p>2. "Here's some really cool movies/books. Watch/read these. I'll try to throw some stuff in there that might relate."</p><p></p><p>That's the only thing I can think of. You know what adventures are coming up and, instead of spoon feeding her lines to use, you can offer a bunch of 'pop culture' education that might fit your scenes and then you can let her come up with her own pop culture jokes.</p><p></p><p>Then, at least, you're educating her as well as helping her out.</p><p></p><p>Beyond that, sometimes playing a specific character is a bad fit. I try not to play quick-witted characters because I'm really bad at one-timers and thinking on my feet. </p><p></p><p>Over time, her character will develop a natural personality that isn't too fixed on being a copy of some trope and will be more an extension of the player.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9283643, member: 15882"] 1. Ask her what her favorite movies books are. If you've read or seen them (you have 75 years to reference), you can just throw stuff in. It doesn't even need to be part of a main event or encounter. It could just be part of description. Like, maybe she knows about TMNT but didn't put it together. Noting, as part of the description of the sewers that a company was pouring toxic waste down there back in the 80s might be that extra [I]hint[/I]. I definitely wouldn't go so far as to customize encounters for her - at least not all the time. Maybe once in a blue moon but I'd do that for all the PCs at some point. 2. "Here's some really cool movies/books. Watch/read these. I'll try to throw some stuff in there that might relate." That's the only thing I can think of. You know what adventures are coming up and, instead of spoon feeding her lines to use, you can offer a bunch of 'pop culture' education that might fit your scenes and then you can let her come up with her own pop culture jokes. Then, at least, you're educating her as well as helping her out. Beyond that, sometimes playing a specific character is a bad fit. I try not to play quick-witted characters because I'm really bad at one-timers and thinking on my feet. Over time, her character will develop a natural personality that isn't too fixed on being a copy of some trope and will be more an extension of the player. [/QUOTE]
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How much RP set up should a DM do for players?
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