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How much should 5e aim at balance?
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<blockquote data-quote="Libramarian" data-source="post: 5984068" data-attributes="member: 6688858"><p>It's about protecting the <a href="http://www.indie-rpgs.com/articles/15/" target="_blank">Right to Dream</a>.</p><p></p><p>The way I look at it, <a href="http://www.enworld.org/forum/members/n00bdragon.html" target="_blank">n00bdragon</a> is saying that players should be entitled to make any choice they like without being judged or punished by the game for it. Their incentive should be basically entirely subjective. Whatever best fits the character in their head.</p><p></p><p>My distaste with this take on D&D goes deeper than mere preference, because I think it's bad for the game's image overall. I think this take on D&D is more alienating and strange to people outside our hobby than mine.</p><p></p><p>If I were explaining D&D to a new player, I could say "it's your job to make a good character and take on these challenges and beat the monsters and get the treasure", and they would intuitively get that, because it has a bit of a competitive bite to it, like a video game.</p><p></p><p>His take on it is more like "this game is about the freedom to escape reality and pretend to be whoever you want without anyone judging you", which kinda makes it sound like the social, group equivalent of that Star Wars Kid video.</p><p></p><p>I would like there to be a game for this niche, but I would like it not to be the flagship game of the hobby. I think it has limited appeal.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 5984068, member: 6688858"] It's about protecting the [URL="http://www.indie-rpgs.com/articles/15/"]Right to Dream[/URL]. The way I look at it, [URL="http://www.enworld.org/forum/members/n00bdragon.html"]n00bdragon[/URL] is saying that players should be entitled to make any choice they like without being judged or punished by the game for it. Their incentive should be basically entirely subjective. Whatever best fits the character in their head. My distaste with this take on D&D goes deeper than mere preference, because I think it's bad for the game's image overall. I think this take on D&D is more alienating and strange to people outside our hobby than mine. If I were explaining D&D to a new player, I could say "it's your job to make a good character and take on these challenges and beat the monsters and get the treasure", and they would intuitively get that, because it has a bit of a competitive bite to it, like a video game. His take on it is more like "this game is about the freedom to escape reality and pretend to be whoever you want without anyone judging you", which kinda makes it sound like the social, group equivalent of that Star Wars Kid video. I would like there to be a game for this niche, but I would like it not to be the flagship game of the hobby. I think it has limited appeal. [/QUOTE]
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How much should 5e aim at balance?
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