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How much should 5e aim at balance?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5984334" data-attributes="member: 710"><p>The difference between competititon and contribution can be this: </p><p>Competition: "Haha, I dealt more damage this round then you did in the last 3!"</p><p>Contribution: "Man, if it wasn't for your Fighters ability to hold the line, that Troll would have surely taken down my Wizard way before he could have finished casting Fireball!" In this fictional example, both characters are contributing and needed -the Wizards Fireball may be needed (or at least is the chosen strategy to deal with the regenerating Troll), but he cannot cast the spell in time without someone holding the line. </p><p></p><p></p><p>Or you need to worry that you always present the Fighter with some weak opponent he can tackle while the real classes deal with the real foes. The Fighter player could still contribute more if he played a Druid instead of his subpar Fighter.</p><p></p><p></p><p></p><p>It so far did never really achieve that. The Fighter is the simplest to play so shy or new players tend often to gravitate to it - but it's also the least effective to play.</p><p></p><p>And a player with a bad sense of tactics and strategy cannot realy contribute well with either a Wizard or a Fighter. As Wizard, he will use the wrong spells, a sa Fighter, he will likel ycharge in, move into the Wizard's way as he tries to use his best spell, and what not.</p><p></p><p></p><p>But how much fun is it for a player if you constantly suggest his course of action? Doesn't this just make it worse for him, constantly reminding him of his short-comings?</p><p></p><p>In the end, it's a social issue at your game table. If you encounter it, you will have to find a way to deal with it. That said - the shy player may not have such a big problem with being mostly i nthe background and contributing less - he probably enjoys other portions of the game. The problm is when a "normal" player wants to play a class and finds that is subpar in most situations and other classes are clearly better. He will be the one dissatisfied. </p><p></p><p>And so, your best guess is to have balanced classes. If you need mechanical aids to help one player in his contributions, it's easier to houserule something for him (or fudge the dice, or whatever else you like to do), then try creating balance in a system that's already unbalanced.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5984334, member: 710"] The difference between competititon and contribution can be this: Competition: "Haha, I dealt more damage this round then you did in the last 3!" Contribution: "Man, if it wasn't for your Fighters ability to hold the line, that Troll would have surely taken down my Wizard way before he could have finished casting Fireball!" In this fictional example, both characters are contributing and needed -the Wizards Fireball may be needed (or at least is the chosen strategy to deal with the regenerating Troll), but he cannot cast the spell in time without someone holding the line. Or you need to worry that you always present the Fighter with some weak opponent he can tackle while the real classes deal with the real foes. The Fighter player could still contribute more if he played a Druid instead of his subpar Fighter. It so far did never really achieve that. The Fighter is the simplest to play so shy or new players tend often to gravitate to it - but it's also the least effective to play. And a player with a bad sense of tactics and strategy cannot realy contribute well with either a Wizard or a Fighter. As Wizard, he will use the wrong spells, a sa Fighter, he will likel ycharge in, move into the Wizard's way as he tries to use his best spell, and what not. But how much fun is it for a player if you constantly suggest his course of action? Doesn't this just make it worse for him, constantly reminding him of his short-comings? In the end, it's a social issue at your game table. If you encounter it, you will have to find a way to deal with it. That said - the shy player may not have such a big problem with being mostly i nthe background and contributing less - he probably enjoys other portions of the game. The problm is when a "normal" player wants to play a class and finds that is subpar in most situations and other classes are clearly better. He will be the one dissatisfied. And so, your best guess is to have balanced classes. If you need mechanical aids to help one player in his contributions, it's easier to houserule something for him (or fudge the dice, or whatever else you like to do), then try creating balance in a system that's already unbalanced. [/QUOTE]
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