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How much should 5e aim at balance?
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<blockquote data-quote="pemerton" data-source="post: 5984924" data-attributes="member: 42582"><p>I don't think anyone is saying they want all characters to be exactly the same regardless of class. I think some are saying that they want all PCs to be comparable in their mechanical effectiveness. The second only entails the first if "mechanical effectiveness" is very narrowly defined. But the only person so far to offer a narrow definition (in terms of damage), that I can recall, is [MENTION=10638]Emirikol[/MENTION] - who is in the "fun over balance" camp rather than the "balance underpins fun" camp.</p><p></p><p>As to the other point, I think that [MENTION=32536]TwinBahamut[/MENTION] and others are saying that they don't care for games that prioritise simulation over balance, and are articulating their reasons for that. (Ie they think it is not just an arbitrary preference.) But no one has denied that others have different preferences, I don't think. Maybe I'm misreading (or reading too charitably)? But I mean, who would deny that there is a market for Traveller, or Runequest, or Rolemaster?</p><p></p><p>If, by "most people", you mean "D&D players exlcuding at least some subset of 4e players" than sure. But in a unity edition, the size of these two sets shouldn't be taken for granted, I don't think. You won't unify those who enjoy the metagame aspects of 4e if you just disregard their preferences, or treat them as peripheral to the activity of RPGing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5984924, member: 42582"] I don't think anyone is saying they want all characters to be exactly the same regardless of class. I think some are saying that they want all PCs to be comparable in their mechanical effectiveness. The second only entails the first if "mechanical effectiveness" is very narrowly defined. But the only person so far to offer a narrow definition (in terms of damage), that I can recall, is [MENTION=10638]Emirikol[/MENTION] - who is in the "fun over balance" camp rather than the "balance underpins fun" camp. As to the other point, I think that [MENTION=32536]TwinBahamut[/MENTION] and others are saying that they don't care for games that prioritise simulation over balance, and are articulating their reasons for that. (Ie they think it is not just an arbitrary preference.) But no one has denied that others have different preferences, I don't think. Maybe I'm misreading (or reading too charitably)? But I mean, who would deny that there is a market for Traveller, or Runequest, or Rolemaster? If, by "most people", you mean "D&D players exlcuding at least some subset of 4e players" than sure. But in a unity edition, the size of these two sets shouldn't be taken for granted, I don't think. You won't unify those who enjoy the metagame aspects of 4e if you just disregard their preferences, or treat them as peripheral to the activity of RPGing. [/QUOTE]
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How much should 5e aim at balance?
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