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General Tabletop Discussion
*Dungeons & Dragons
How much should 5e aim at balance?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5984942" data-attributes="member: 710"><p>If D&D Next really manages to bring the 3 pillars to shine (combat, social and exploration) and be equally relevant, then I think it's perfectly fine if the Fighter dominates combats. Such a system will probably mean that even tougher combats are over in 15-30 minutes at worst, and that's probably a "spotlight" time that every group could deal with. And it would imply balance, if a 15 minute fight is followed by a 15 minute exploration where the Rogue shines and a 15 minute social interaction where the Bard shines or whatver.*</p><p></p><p>But if it works like 3E, Pathfinder and 4E, and combats can take one or more hours, and many adventures containing multiple combat encounters followed by an exploration or social "piece" as binding glue, then a Fighter shining in combat and everyone playing second fiddle will not be much fun. (And anyone diverging from that and playing, say "Lords & Ladies" instead of "Dungeons & Dragons" and focusing on court intrigue will not leave the Fighter much to do...)</p><p></p><p>I don't know if D&D Next can achieve that, since we've only seen their combat pillar so far. </p><p></p><p></p><p></p><p><span style="font-size: 9px">*) Why do I not mention the Wizard? I don't know where he would stand here - traditionally he occupied all 3 roles, maybe social with a lesser extent since at least in my gaming circles, enchantment were mostly frowned upon to be used for social interaction. Maybe the Wizard is special that each day, he prepares his spels and can choose how much he contributes to each pillar - the only way he can actually rival the Fighter, Rogue or Bard being when he really devotes all his magic to one of the pillars.</span></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5984942, member: 710"] If D&D Next really manages to bring the 3 pillars to shine (combat, social and exploration) and be equally relevant, then I think it's perfectly fine if the Fighter dominates combats. Such a system will probably mean that even tougher combats are over in 15-30 minutes at worst, and that's probably a "spotlight" time that every group could deal with. And it would imply balance, if a 15 minute fight is followed by a 15 minute exploration where the Rogue shines and a 15 minute social interaction where the Bard shines or whatver.* But if it works like 3E, Pathfinder and 4E, and combats can take one or more hours, and many adventures containing multiple combat encounters followed by an exploration or social "piece" as binding glue, then a Fighter shining in combat and everyone playing second fiddle will not be much fun. (And anyone diverging from that and playing, say "Lords & Ladies" instead of "Dungeons & Dragons" and focusing on court intrigue will not leave the Fighter much to do...) I don't know if D&D Next can achieve that, since we've only seen their combat pillar so far. [SIZE=1]*) Why do I not mention the Wizard? I don't know where he would stand here - traditionally he occupied all 3 roles, maybe social with a lesser extent since at least in my gaming circles, enchantment were mostly frowned upon to be used for social interaction. Maybe the Wizard is special that each day, he prepares his spels and can choose how much he contributes to each pillar - the only way he can actually rival the Fighter, Rogue or Bard being when he really devotes all his magic to one of the pillars.[/SIZE] [/QUOTE]
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How much should 5e aim at balance?
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