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General Tabletop Discussion
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How much should 5e aim at balance?
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<blockquote data-quote="TwoSix" data-source="post: 5985155" data-attributes="member: 205"><p>Well, I'd say the people at the table determine how balanced that particular <em>instance</em> of the game is. That really isn't relevant as to how the game as a whole is balanced.</p><p></p><p>If I bought Monopoly, and the rules said that whoever had the car piece got $600 every time they passed GO, I would argue that the rules aren't balanced and are therefore faulty. That doesn't mean I couldn't play with those rules by giving the car to my 5-year-old. </p><p></p><p>From my viewpoint, pre-4e D&D is Monopoly where some of the pieces don't have to roll, they just get to pick what spot they go to each turn. Fun for a laugh, but not something I use when I really want to get down and <em>play</em>, you know?</p></blockquote><p></p>
[QUOTE="TwoSix, post: 5985155, member: 205"] Well, I'd say the people at the table determine how balanced that particular [I]instance[/I] of the game is. That really isn't relevant as to how the game as a whole is balanced. If I bought Monopoly, and the rules said that whoever had the car piece got $600 every time they passed GO, I would argue that the rules aren't balanced and are therefore faulty. That doesn't mean I couldn't play with those rules by giving the car to my 5-year-old. From my viewpoint, pre-4e D&D is Monopoly where some of the pieces don't have to roll, they just get to pick what spot they go to each turn. Fun for a laugh, but not something I use when I really want to get down and [I]play[/I], you know? [/QUOTE]
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How much should 5e aim at balance?
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