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How much should 5e aim at balance?
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<blockquote data-quote="Herschel" data-source="post: 5985323" data-attributes="member: 78357"><p>What's annoying is people who think there's somehow differences between the martial daily and the rest. Quite simply, there's not. You've told yourself over and over there's a difference until you've come to believe it, but that doesn't change the fact it's a fallacy.</p><p> </p><p>There are oodles and scads of numbers, values and resources. They're the guts of the game. The only way to actually make the game like you say it runs is to take ALL information away from the players, including their character sheets. Then you really don't know exactly how hurt you are, you lose track of which spells you have left, etc. You just tell the DM what you want to do, he rolls behind the screen and tells you what happened. </p><p> </p><p>Any other way is player resource management. </p><p> </p><p>This may have nothing to do with liking (or disliking) whatever game element is the subject du jour, but it's just another form of the "4E is not D&D" meme that needs to die if there's going to be any meaningful unification of players.</p></blockquote><p></p>
[QUOTE="Herschel, post: 5985323, member: 78357"] What's annoying is people who think there's somehow differences between the martial daily and the rest. Quite simply, there's not. You've told yourself over and over there's a difference until you've come to believe it, but that doesn't change the fact it's a fallacy. There are oodles and scads of numbers, values and resources. They're the guts of the game. The only way to actually make the game like you say it runs is to take ALL information away from the players, including their character sheets. Then you really don't know exactly how hurt you are, you lose track of which spells you have left, etc. You just tell the DM what you want to do, he rolls behind the screen and tells you what happened. Any other way is player resource management. This may have nothing to do with liking (or disliking) whatever game element is the subject du jour, but it's just another form of the "4E is not D&D" meme that needs to die if there's going to be any meaningful unification of players. [/QUOTE]
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How much should 5e aim at balance?
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