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General Tabletop Discussion
*Dungeons & Dragons
How much should 5e aim at balance?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5985407" data-attributes="member: 710"><p>The in-game description of encounter and daily powers doesn't actually require necessarily something as contrived of "my sword-swinging left-upright-down-combo muscle is strained) to become "immersive". You just have to assume that as long as a Fighter has an Encounter or Daily power available, he knows he can perform the maneuver, reading the situation at hand. Once he has expended it, he doesn't see the right opportunity for his maneuver anymore. He may ascribe this to his opponent's being on to him, or to himself being a little tired - but he's definitely of what he can and cannot do, and a large part of it is due to situational aspects that are never described mechanically anyway. D&D has never tried to describe people's individual balance, where they were pointing their swords, or how they execute defensive movements, but all that would affect what kind of maneuvers and techniques can work in any given situation. </p><p></p><p>Now, a really smart Fighter might wonder "Why, after I tried Maneuver X, I cannot do it again until I rest. How can I be so unlucky it never works more than once". But in that case, we also have to realize that there is no 1:1 definite relation between a power and an event ingame. WHen you use power X, Y happens, but Y can also happen without X - the mechanical description is different, but the in-game situation may seem similar enough to make no difference to the character. I mean, sometimes a hit with a Dagger deals 9 points of damage, and sometimes a hit with a Longsword does at well - the mechanical outcome "9" points of damage is the same, but we cannot assume that these 9 points of damage must have come from a Longsword hit, since that's not the only way to take 9 points of damage. Same mechanical result = different narrative. Sometimes the opposite can happen - Different mechanical results, same narrative - Hitting a 3 hit point creature for 15 damage may be described in a gory manner - changing the damage to 25 would not have really affected the DM's narration, since he just saw "damage way more than the enemy could handle" and used that to guide the description.</p><p></p><p>Mustrum "And sometimes a dagger through the eye is just a dagger through the eye" Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5985407, member: 710"] The in-game description of encounter and daily powers doesn't actually require necessarily something as contrived of "my sword-swinging left-upright-down-combo muscle is strained) to become "immersive". You just have to assume that as long as a Fighter has an Encounter or Daily power available, he knows he can perform the maneuver, reading the situation at hand. Once he has expended it, he doesn't see the right opportunity for his maneuver anymore. He may ascribe this to his opponent's being on to him, or to himself being a little tired - but he's definitely of what he can and cannot do, and a large part of it is due to situational aspects that are never described mechanically anyway. D&D has never tried to describe people's individual balance, where they were pointing their swords, or how they execute defensive movements, but all that would affect what kind of maneuvers and techniques can work in any given situation. Now, a really smart Fighter might wonder "Why, after I tried Maneuver X, I cannot do it again until I rest. How can I be so unlucky it never works more than once". But in that case, we also have to realize that there is no 1:1 definite relation between a power and an event ingame. WHen you use power X, Y happens, but Y can also happen without X - the mechanical description is different, but the in-game situation may seem similar enough to make no difference to the character. I mean, sometimes a hit with a Dagger deals 9 points of damage, and sometimes a hit with a Longsword does at well - the mechanical outcome "9" points of damage is the same, but we cannot assume that these 9 points of damage must have come from a Longsword hit, since that's not the only way to take 9 points of damage. Same mechanical result = different narrative. Sometimes the opposite can happen - Different mechanical results, same narrative - Hitting a 3 hit point creature for 15 damage may be described in a gory manner - changing the damage to 25 would not have really affected the DM's narration, since he just saw "damage way more than the enemy could handle" and used that to guide the description. Mustrum "And sometimes a dagger through the eye is just a dagger through the eye" Ridcully [/QUOTE]
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How much should 5e aim at balance?
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