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General Tabletop Discussion
*Dungeons & Dragons
How much should 5e aim at balance?
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<blockquote data-quote="pemerton" data-source="post: 5985661" data-attributes="member: 42582"><p>Tony, thanks for the reply and the builds.</p><p></p><p>I don't think there's much forced movement there, is there? And the self-buffing changes the character quite a bit. Can you build a viable polearm paladin? Might be a better fit.</p><p></p><p>I don't think this is as close as your polearm tripper. Buffing with Tenser's doesn't seem very similar to Cloud of Darkness + Flame Spiral + Action Point + Cyclonic Vortex + Drow ninjutsu to put them in a lock and stop them shifting out of the darkness next turn. </p><p></p><p>You've still lost the melee capabilities this PC (somewhat oddly) seems to have. </p><p></p><p>Hmm. A theme emerges here about "magic making up for things".</p><p></p><p>I missed the ranger spells. How is there healing and buffing?</p><p></p><p>The "curse" (as we play it) is actually the +1 to hit for Quarry in conjunction with Battlefield Archer.</p><p></p><p>Favoured enemy has its normal suck - but to me the ranger-cleric did seem the easiest to put together.</p><p></p><p>I'm not sure I can entirely divorce, in my mind, realising a concept from realising it effectively (or at least viably), but your effort is appreciated!</p><p></p><p>Though you're not really making me interested in giving 3E a second look! If this is 3E's selling point, give me 4e!</p></blockquote><p></p>
[QUOTE="pemerton, post: 5985661, member: 42582"] Tony, thanks for the reply and the builds. I don't think there's much forced movement there, is there? And the self-buffing changes the character quite a bit. Can you build a viable polearm paladin? Might be a better fit. I don't think this is as close as your polearm tripper. Buffing with Tenser's doesn't seem very similar to Cloud of Darkness + Flame Spiral + Action Point + Cyclonic Vortex + Drow ninjutsu to put them in a lock and stop them shifting out of the darkness next turn. You've still lost the melee capabilities this PC (somewhat oddly) seems to have. Hmm. A theme emerges here about "magic making up for things". I missed the ranger spells. How is there healing and buffing? The "curse" (as we play it) is actually the +1 to hit for Quarry in conjunction with Battlefield Archer. Favoured enemy has its normal suck - but to me the ranger-cleric did seem the easiest to put together. I'm not sure I can entirely divorce, in my mind, realising a concept from realising it effectively (or at least viably), but your effort is appreciated! Though you're not really making me interested in giving 3E a second look! If this is 3E's selling point, give me 4e! [/QUOTE]
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How much should 5e aim at balance?
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