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General Tabletop Discussion
*Dungeons & Dragons
How much should 5e aim at balance?
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<blockquote data-quote="Alzrius" data-source="post: 5985857" data-attributes="member: 8461"><p>I disagree with this, as I found 4E's conception of hit points (e.g. "will to keep fighting") more dissociated than those of previous editions (e.g. "wounds").</p><p></p><p>I'm aware that people have a case to make that there's text in previous editions of the game likening hit points to "will to fighting," but the way my friends and I read the books they always sounded very forthright in saying that hit point damage was physical wounding.</p><p></p><p>For what it's worth, the article is (or at least, I thought it was) very forthright in saying that dissociated mechanics have a place in RPGs - the game is an abstraction, so their presence is virtually impossible to eliminate.</p><p></p><p>What I think the problem is for many players is the difference between dissociated mechanics regarding things that <em>affect</em> the characters versus dissociated mechanics in the <em>things that the characters can do</em>. For measuring things about the characters some dissociation seems to be understood as a necessity, whereas dissociation regarding rules for character abilities just seemed like too much for a lot of people.</p><p></p><p>Of course, the degree of tolerance for that varies by individual, and there were plenty for whom it wasn't a big deal at all. Which is perfectly fine since, after all, <a href="http://en.wikipedia.org/wiki/De_gustibus_non_est_disputandum" target="_blank"><em>de gustibus non est disputandum</em></a>.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 5985857, member: 8461"] I disagree with this, as I found 4E's conception of hit points (e.g. "will to keep fighting") more dissociated than those of previous editions (e.g. "wounds"). I'm aware that people have a case to make that there's text in previous editions of the game likening hit points to "will to fighting," but the way my friends and I read the books they always sounded very forthright in saying that hit point damage was physical wounding. For what it's worth, the article is (or at least, I thought it was) very forthright in saying that dissociated mechanics have a place in RPGs - the game is an abstraction, so their presence is virtually impossible to eliminate. What I think the problem is for many players is the difference between dissociated mechanics regarding things that [i]affect[/i] the characters versus dissociated mechanics in the [i]things that the characters can do[/i]. For measuring things about the characters some dissociation seems to be understood as a necessity, whereas dissociation regarding rules for character abilities just seemed like too much for a lot of people. Of course, the degree of tolerance for that varies by individual, and there were plenty for whom it wasn't a big deal at all. Which is perfectly fine since, after all, [url=http://en.wikipedia.org/wiki/De_gustibus_non_est_disputandum][i]de gustibus non est disputandum[/i][/url]. [/QUOTE]
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How much should 5e aim at balance?
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