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General Tabletop Discussion
*Dungeons & Dragons
How much should 5e aim at balance?
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<blockquote data-quote="Alzrius" data-source="post: 5985876" data-attributes="member: 8461"><p>See above, and insofar as Gary's stance on the issue, I think he's been misunderstood. His famous paragraph regarding how it could be "divine intervention, or pure luck, or something else, etc." has been misinterpreted by many people over the years.</p><p></p><p>What Gary's talking about there is <em>damage scaling</em>, as in why 4 hit points that would slay a level one character are shrugged off by a level ten character. He's taking the damage value as set, and then trying to explain in-character why it wouldn't be so bad, which is that something else is soaking up the relative value of the damage.</p><p></p><p>The key here is that this is still dependent on damage having been taken - he's simply introducing an unknown to ablate it; it's still revolving around a physical blow.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 5985876, member: 8461"] See above, and insofar as Gary's stance on the issue, I think he's been misunderstood. His famous paragraph regarding how it could be "divine intervention, or pure luck, or something else, etc." has been misinterpreted by many people over the years. What Gary's talking about there is [i]damage scaling[/i], as in why 4 hit points that would slay a level one character are shrugged off by a level ten character. He's taking the damage value as set, and then trying to explain in-character why it wouldn't be so bad, which is that something else is soaking up the relative value of the damage. The key here is that this is still dependent on damage having been taken - he's simply introducing an unknown to ablate it; it's still revolving around a physical blow. [/QUOTE]
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How much should 5e aim at balance?
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