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How much should 5e aim at balance?
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<blockquote data-quote="Neonchameleon" data-source="post: 5985934" data-attributes="member: 87792"><p>Of course. Some hit point loss does involve wounds. And one way to lose hit points is by physically being wounded. Clear as day. Equally clear that "hit points are not actually a measure of physical damage" - they aren't strictly speaking wounds. What they are is a measure of ability to keep fighting. Which isn't just physical damage, although that is the most obvious way to inflict it.</p><p> </p><p></p><p></p><p>They are dissassociated. You are trying to associate them by making them wounds. Thank you.</p><p> </p><p></p><p> </p><p>And nicks, scratches, and bruises are <em>the most common way </em>of lowering hit points. Wounds do hit point damage. This does not mean that hit point damage is wounds.</p><p> </p><p></p><p> </p><p>"In most cases" - in some cases none is sustained and some everything.</p><p> </p><p></p><p> </p><p>You aren't showing what you think you are. Damage scaling makes hit points being straight wounds laughable. </p><p> </p><p></p><p> </p><p>It's tiredness, fatigue, luck running out, bruising. Wounding someone does hit point damage. </p><p> </p><p>This doesn't mean hit points are wounds. Starve someone and you lower there hit points. </p><p> </p><p></p><p> </p><p>Simply put, the ability to withstand physical wounds is explicitely called out below. As are a lot of other things. If you want to say wounds are one component of hit points, fine. But if you are saying that hit points are wounds and only wounds then I suggest you re-read the sentence and the bolded part. </p><p style="margin-left: 20px">Because these reflect both the actual physical ability of the character to withstand damage - as indicated by constitution bonuses- and a commensurate increase in such areas as <strong>skill in combat</strong> and similar life-or-death situations, the "<strong>sixth sense</strong>" which warns the individual of some otherwise unforeseen events, <strong>sheer luck</strong>, and the <strong>fantastic provisions of magical protections and/or divine protection</strong>.</p> <p style="margin-left: 20px"></p><p></p><p>I believe it both is and that it's explicit on the subject. Wounds are <em>one way</em> through to exhausting someone's ability to keep going. They aren't the only one.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5985934, member: 87792"] Of course. Some hit point loss does involve wounds. And one way to lose hit points is by physically being wounded. Clear as day. Equally clear that "hit points are not actually a measure of physical damage" - they aren't strictly speaking wounds. What they are is a measure of ability to keep fighting. Which isn't just physical damage, although that is the most obvious way to inflict it. They are dissassociated. You are trying to associate them by making them wounds. Thank you. And nicks, scratches, and bruises are [I]the most common way [/I]of lowering hit points. Wounds do hit point damage. This does not mean that hit point damage is wounds. "In most cases" - in some cases none is sustained and some everything. You aren't showing what you think you are. Damage scaling makes hit points being straight wounds laughable. It's tiredness, fatigue, luck running out, bruising. Wounding someone does hit point damage. This doesn't mean hit points are wounds. Starve someone and you lower there hit points. Simply put, the ability to withstand physical wounds is explicitely called out below. As are a lot of other things. If you want to say wounds are one component of hit points, fine. But if you are saying that hit points are wounds and only wounds then I suggest you re-read the sentence and the bolded part. [INDENT]Because these reflect both the actual physical ability of the character to withstand damage - as indicated by constitution bonuses- and a commensurate increase in such areas as [B]skill in combat[/B] and similar life-or-death situations, the "[B]sixth sense[/B]" which warns the individual of some otherwise unforeseen events, [B]sheer luck[/B], and the [B]fantastic provisions of magical protections and/or divine protection[/B]. [/INDENT] I believe it both is and that it's explicit on the subject. Wounds are [I]one way[/I] through to exhausting someone's ability to keep going. They aren't the only one. [/QUOTE]
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How much should 5e aim at balance?
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