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How much should 5e aim at balance?
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<blockquote data-quote="Alzrius" data-source="post: 5985943" data-attributes="member: 8461"><p>Notwithstanding hit point loss from things like starvation, I disagree with the second part of your assertion here. You quoted part of the previous text minus the following text that puts it into context - hit point loss is physical damage.</p><p> </p><p></p><p></p><p>They're already associated in terms of what hit point loss represents. I'm just pointing out what the books say. You're welcome.</p><p> </p><p></p><p></p><p>I believe it does - beyond the "most common way" of lowering hit points (e.g. nicks, scratches, and bruises) are the uncommon ways...a stab through the heart, having your head cut off, etc.</p><p> </p><p></p><p></p><p>Yes, in some cases the wound is extremely minor, and in others its lethal.</p><p> </p><p></p><p></p><p>I'm showing exactly what I think I am, you simply dislike the idea. Damage scaling is what makes hit points as physical wounds make greater sense in the game world.</p><p> </p><p></p><p></p><p>The starvation aspect of hit points is explicitly called out, rather than simply being inferred - it's the exception that proves the rule. As you said, "wounding someone does hit point damage," rather than simply being tired or unlucky. </p><p> </p><p></p><p></p><p>Simply put, hit points being the ability to withstand physical wounds requires that there be physical wounds to begin with, which is explicitly called out below. If you want to say that hit points are anything besides wounds, I suggest you re-read the sentence and the emboldened part:</p><p></p><p style="margin-left: 20px">Because these reflect both the <strong>actual physical ability of the character to withstand damage</strong> - as indicated by constitution bonuses- and a commensurate increase in such areas as skill in combat and similar life-or-death situations, the "sixth sense" which warns the individual of some otherwise unforeseen events, sheer luck, and the fantastic provisions of magical protections and/or divine protection.</p><p></p><p>Any reference to "luck," "sixth sense," or similar non-physical abilities is a representation of why that physical wound isn't as bad as another wound, despite them dealing the same points' worth of damage.</p><p> </p><p><em></em></p><p><em></em></p><p><em>I believe it is not, and that it's explicitly so. Wounds are the <em>only way</em> - barring specific exceptions such as starvation - to cause someone to lose hit points.</em></p></blockquote><p></p>
[QUOTE="Alzrius, post: 5985943, member: 8461"] Notwithstanding hit point loss from things like starvation, I disagree with the second part of your assertion here. You quoted part of the previous text minus the following text that puts it into context - hit point loss is physical damage. They're already associated in terms of what hit point loss represents. I'm just pointing out what the books say. You're welcome. I believe it does - beyond the "most common way" of lowering hit points (e.g. nicks, scratches, and bruises) are the uncommon ways...a stab through the heart, having your head cut off, etc. Yes, in some cases the wound is extremely minor, and in others its lethal. I'm showing exactly what I think I am, you simply dislike the idea. Damage scaling is what makes hit points as physical wounds make greater sense in the game world. The starvation aspect of hit points is explicitly called out, rather than simply being inferred - it's the exception that proves the rule. As you said, "wounding someone does hit point damage," rather than simply being tired or unlucky. Simply put, hit points being the ability to withstand physical wounds requires that there be physical wounds to begin with, which is explicitly called out below. If you want to say that hit points are anything besides wounds, I suggest you re-read the sentence and the emboldened part: [INDENT]Because these reflect both the [b]actual physical ability of the character to withstand damage[/b] - as indicated by constitution bonuses- and a commensurate increase in such areas as skill in combat and similar life-or-death situations, the "sixth sense" which warns the individual of some otherwise unforeseen events, sheer luck, and the fantastic provisions of magical protections and/or divine protection.[/Indent] Any reference to "luck," "sixth sense," or similar non-physical abilities is a representation of why that physical wound isn't as bad as another wound, despite them dealing the same points' worth of damage. [i] I believe it is not, and that it's explicitly so. Wounds are the [i]only way[/i] - barring specific exceptions such as starvation - to cause someone to lose hit points.[/i] [/QUOTE]
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