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How much should 5e aim at balance?
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<blockquote data-quote="Pickles JG" data-source="post: 5986102" data-attributes="member: 61501"><p>I dunno there are a bunch of reasons it appears.</p><p> </p><p>Mine is probably because I think "if you can buy into HP & levels (I mean seriously?) then why can't you buy into martial dailies & healing surges?" So I might tender some suggestions that make it work for me in the fluff.</p><p> </p><p>Others are probably trying to sink to the simulationists level & just win the argument. People have got very entrenched positions. </p><p> </p><p>I do not like abstract games, I like there to be a strong flavour to a game. 1e failed for me in that it was nothing like the fiction I wanted to portray (I wanted to be Gimli or Fafhrd) as well as being nothing like the real world. As we were not aware of Greyhawk we just called it D&D world. </p><p> </p><p>4e has that action movie/heroic fiction "reality" to it which, given I dont read fantasy any more, now entertains me. Action movies do not have characters carry out the same stunt over & over again as it would be dull & so encounter powers work for me in that respect (Ironman 2 has a super daily in it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />). Healing surges with short rests also reflect how action heroes recover from scene to scene very well. </p><p> </p><p>For personal satisfaction I have to fluff things a bit but I guess my standards are pretty low. ( I used to find action movies frustratingly unrealistic & annoying but I liked the Shadowfist CCG. When Feng Shui came out it did a pretty good job of simulating that action movie reality so my enjoyment of the movies went up too as they reflected how the game was. I am sure that kind of circular rationalisation underpins a lot of our belief structures. )</p></blockquote><p></p>
[QUOTE="Pickles JG, post: 5986102, member: 61501"] I dunno there are a bunch of reasons it appears. Mine is probably because I think "if you can buy into HP & levels (I mean seriously?) then why can't you buy into martial dailies & healing surges?" So I might tender some suggestions that make it work for me in the fluff. Others are probably trying to sink to the simulationists level & just win the argument. People have got very entrenched positions. I do not like abstract games, I like there to be a strong flavour to a game. 1e failed for me in that it was nothing like the fiction I wanted to portray (I wanted to be Gimli or Fafhrd) as well as being nothing like the real world. As we were not aware of Greyhawk we just called it D&D world. 4e has that action movie/heroic fiction "reality" to it which, given I dont read fantasy any more, now entertains me. Action movies do not have characters carry out the same stunt over & over again as it would be dull & so encounter powers work for me in that respect (Ironman 2 has a super daily in it :)). Healing surges with short rests also reflect how action heroes recover from scene to scene very well. For personal satisfaction I have to fluff things a bit but I guess my standards are pretty low. ( I used to find action movies frustratingly unrealistic & annoying but I liked the Shadowfist CCG. When Feng Shui came out it did a pretty good job of simulating that action movie reality so my enjoyment of the movies went up too as they reflected how the game was. I am sure that kind of circular rationalisation underpins a lot of our belief structures. ) [/QUOTE]
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