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Community
General Tabletop Discussion
*Dungeons & Dragons
How much should 5e aim at balance?
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<blockquote data-quote="Neonchameleon" data-source="post: 5986665" data-attributes="member: 87792"><p>You talk about pre-4e fans and 4e fans as if they are a dichotomy. In my 4e game until a few months back I had four players. All of whom had over twenty five years experience playing D&D - with that length of time it's hard to talk about them as being not fans of pre-4e.</p><p> </p><p>The 4e take on hit points isn't new. It's precisely what Gygax talked about in the 1e DMG. 2e changed this into something that shattered my suspension of disbelief and made genre-emulation impossible. And IME a lot of 1e players are much happier with 4e than they were with 3e or even 2e. Players whose favourite edition was 2e, not so much - especially not those who continued to play 2e using 3.X rules (which is the way 3.X works best IMO). </p><p> </p><p>4e chose a side and a playstyle - as has every edition there has been. 2e chose a side when it tried to change the nature of hit points into something that made no coherent sense (4e changed it back) and tried to throw out the gameism (XP for GP) in favour of granting XP for behaving like a stereotypical member of your class.</p><p> </p><p>So your objection is that the changes <em>this time</em> didn't suit you when the last 2-3 edition changes did. Fair enough. And 5e looks like choosing a side - that of the 2e and 3e holdouts who haven't migrated to Pathfinder and who don't find that PF does fluff and what they are looking for from a game better than WotC. Which is a pretty small side IMO.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5986665, member: 87792"] You talk about pre-4e fans and 4e fans as if they are a dichotomy. In my 4e game until a few months back I had four players. All of whom had over twenty five years experience playing D&D - with that length of time it's hard to talk about them as being not fans of pre-4e. The 4e take on hit points isn't new. It's precisely what Gygax talked about in the 1e DMG. 2e changed this into something that shattered my suspension of disbelief and made genre-emulation impossible. And IME a lot of 1e players are much happier with 4e than they were with 3e or even 2e. Players whose favourite edition was 2e, not so much - especially not those who continued to play 2e using 3.X rules (which is the way 3.X works best IMO). 4e chose a side and a playstyle - as has every edition there has been. 2e chose a side when it tried to change the nature of hit points into something that made no coherent sense (4e changed it back) and tried to throw out the gameism (XP for GP) in favour of granting XP for behaving like a stereotypical member of your class. So your objection is that the changes [I]this time[/I] didn't suit you when the last 2-3 edition changes did. Fair enough. And 5e looks like choosing a side - that of the 2e and 3e holdouts who haven't migrated to Pathfinder and who don't find that PF does fluff and what they are looking for from a game better than WotC. Which is a pretty small side IMO. [/QUOTE]
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How much should 5e aim at balance?
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