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General Tabletop Discussion
*Dungeons & Dragons
How much should 5e aim at balance?
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<blockquote data-quote="Neonchameleon" data-source="post: 5986686" data-attributes="member: 87792"><p>Breaking it down further:</p><p> </p><p>1: My DPR comparison was based on two attacks not three. DPR is still superior. A third attack increases this 50%. I didn't include this in my maths.</p><p> </p><p>2: The hit chance is for Damage Per Round calculations. Both powers will require the same target number to hit. So the proportion of damage they do over the long run due to their to hit chance, is equivalent. </p><p> </p><p>3: You can use RoB without one of the weapons that gives you a third attack - you can flail away with a greataxe. You just shouldn't choose the power unless you are wielding a weapon that allows the third attack. It's a situational power.</p><p> </p><p>And this ties in to the vast difference in building a character between 3.X and 4e. In 4e you start with the vision of your character. What should they be able to do? And you then pick powers to reflect that. The 20 level build has almost gone. And RoB reflects the fast moving fighter whose weapon flickers round the enemy's defences.</p><p> </p><p></p><p> </p><p>RoB is one of the two fighter encounter powers people actually multiclass in 4e to get when optimising. (The other, of course, being CAGI). If you don't see three attacks per round even without a strength boost as massively superior to one then you need to look again at quite how static damage bonusses work. If you're playing at low heroic then it's <em>only</em> about a 50% damage improvement (complete with focus fire) if you're using it with the correct weapons. But it scales to the point that people routinely don't swap it out at epic tier.</p><p> </p><p>4e is deeper than you think, and the overwhelming power of multiattacks wasn't quite grasped when it was being designed.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5986686, member: 87792"] Breaking it down further: 1: My DPR comparison was based on two attacks not three. DPR is still superior. A third attack increases this 50%. I didn't include this in my maths. 2: The hit chance is for Damage Per Round calculations. Both powers will require the same target number to hit. So the proportion of damage they do over the long run due to their to hit chance, is equivalent. 3: You can use RoB without one of the weapons that gives you a third attack - you can flail away with a greataxe. You just shouldn't choose the power unless you are wielding a weapon that allows the third attack. It's a situational power. And this ties in to the vast difference in building a character between 3.X and 4e. In 4e you start with the vision of your character. What should they be able to do? And you then pick powers to reflect that. The 20 level build has almost gone. And RoB reflects the fast moving fighter whose weapon flickers round the enemy's defences. RoB is one of the two fighter encounter powers people actually multiclass in 4e to get when optimising. (The other, of course, being CAGI). If you don't see three attacks per round even without a strength boost as massively superior to one then you need to look again at quite how static damage bonusses work. If you're playing at low heroic then it's [I]only[/I] about a 50% damage improvement (complete with focus fire) if you're using it with the correct weapons. But it scales to the point that people routinely don't swap it out at epic tier. 4e is deeper than you think, and the overwhelming power of multiattacks wasn't quite grasped when it was being designed. [/QUOTE]
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