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General Tabletop Discussion
*Dungeons & Dragons
How much should 5e aim at balance?
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<blockquote data-quote="Neonchameleon" data-source="post: 5986708" data-attributes="member: 87792"><p>Then with all due respect your 11th level fighter really doesn't do very much damage at all. +2 is incredibly low for 11th level.</p><p> </p><p>I assume the +2 means you have a +2 weapon? Which is the lowest you should have at 11th level.</p><p> </p><p>As a matter of routine, I would expect a 11th level fighter to have Iron Armbands of Power for a further +2 - it's a level 6 item. Also given how important damage is to a fighter (it's how they control for one) I'd expect Weapon Focus for another +2.</p><p> </p><p>So I'd therefore expect a minimum of +6 static damage from a fighter, meaning that it wouldn't be +7 vs +2, but +11 vs +6. (+12 vs +7 would actually be my expected minimum). Try running those numbers.</p><p> </p><p>On the other hand you appear to have gone for an extremely specialist build from what I can make out if you are talking about Push 3 and Prone from ToI. One of those is from Spear Push? And you've added Polearm Momentum? And you've got an item for the second added square of Push? (Rushing Cleats?)</p><p> </p><p>So that's three feats and an item that are helping your Tide of Iron that do nothing at all for your Rain of Blows. Yes, an At Will augmented by three feats and an item is probably better than an unaugmented encounter power. If you're focussing that heavily on forced movement and almost completely ignoring damage in your feats then you should be doing the same in your powers. RoB is one that focusses on multiplying static damage and completely ignores forced movement - you do almost no static damage to leverage.</p><p> </p><p>Now for comparison with a high damage fighter, let's take a <em>sixth</em> level greatweapon fighter. Str 20, Dex 15 Dwarf with Dwarven Weapon Proficiency to wield a gouge. Spear Expertise. (One other unnamed feat). Iron Armbands of Power. +2 weapon. Which means that his Rain of Blows does 2d6 (Brutal 1) + 6 damage per attack for an average of 14 damage per blow for each of the three attacks - or more than your Tide of Iron. DPR = 42*(To Hit %) as opposed to around 19*(To Hit %) for an at will.</p><p> </p><p>tl;dr: From what you've said, Rain of Blows has almost no synergy with the rest of your fighter build and therefore doesn't help much. Out of interest, why did you pick it?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5986708, member: 87792"] Then with all due respect your 11th level fighter really doesn't do very much damage at all. +2 is incredibly low for 11th level. I assume the +2 means you have a +2 weapon? Which is the lowest you should have at 11th level. As a matter of routine, I would expect a 11th level fighter to have Iron Armbands of Power for a further +2 - it's a level 6 item. Also given how important damage is to a fighter (it's how they control for one) I'd expect Weapon Focus for another +2. So I'd therefore expect a minimum of +6 static damage from a fighter, meaning that it wouldn't be +7 vs +2, but +11 vs +6. (+12 vs +7 would actually be my expected minimum). Try running those numbers. On the other hand you appear to have gone for an extremely specialist build from what I can make out if you are talking about Push 3 and Prone from ToI. One of those is from Spear Push? And you've added Polearm Momentum? And you've got an item for the second added square of Push? (Rushing Cleats?) So that's three feats and an item that are helping your Tide of Iron that do nothing at all for your Rain of Blows. Yes, an At Will augmented by three feats and an item is probably better than an unaugmented encounter power. If you're focussing that heavily on forced movement and almost completely ignoring damage in your feats then you should be doing the same in your powers. RoB is one that focusses on multiplying static damage and completely ignores forced movement - you do almost no static damage to leverage. Now for comparison with a high damage fighter, let's take a [I]sixth[/I] level greatweapon fighter. Str 20, Dex 15 Dwarf with Dwarven Weapon Proficiency to wield a gouge. Spear Expertise. (One other unnamed feat). Iron Armbands of Power. +2 weapon. Which means that his Rain of Blows does 2d6 (Brutal 1) + 6 damage per attack for an average of 14 damage per blow for each of the three attacks - or more than your Tide of Iron. DPR = 42*(To Hit %) as opposed to around 19*(To Hit %) for an at will. tl;dr: From what you've said, Rain of Blows has almost no synergy with the rest of your fighter build and therefore doesn't help much. Out of interest, why did you pick it? [/QUOTE]
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