Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How much should 5e aim at balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ratskinner" data-source="post: 5988655" data-attributes="member: 6688937"><p>Combined with dungeons and caverns that rarely include more than a 20ft straight line, your meager light sources are useless...and whenever you <em>do</em> enter an open area or large cavern, your light sources are conveniently not powerful enough to do anything but illuminate you clearly for the dozens of goblin archers that selectively target anyone wearing a robe.</p><p></p><p>Keep in mind, I just said it was a favorite trick, not the only trick. There's plenty more: like never ever running into an enemy wizard who has his spellbook on him (or anywhere, for that matter). Never ever run into monsters that are anything but piles of hp, a weapon, and infravision. Treasure....just keep out all those useless scrolls and wands etc., only put in those that directly benefit the heavies when used. Perhaps most importantly, end all campaigns before 7th level, preferably before 5th. </p><p></p><p>And remember we're talking about a DM who uses his adjudicative powers to rule heavily in favor of some classes, but not others. So the wizard can't see well enough to target his spell, but the fighter wearing a heavy helm gets no penalty for fighting the same critter. I've even witnessed a wizard being told that he couldn't see past the torchbearer because the flame would blind his vision (possibly accurate, but unique to that DM, IME.) The Ogre just around the corner can be attacked by the fighter, but not targeted by <em>Magic Missile.</em> Even when the mage isn't shut down completely, "Magic is dangerous" so just about every spell that isn't <em>Cure X Wounds</em> has loads of creative unintended consequences. </p><p></p><p>I've only had two such DMs, ever, but one of them came right out and told me that "The first best purpose of a wizard is to stand in the back and chuck flaming oil. Truth be told, that's not even enough, because a cleric can do that <em>and at least heal.</em>" (I played a thief in his game, and it wasn't a whole lot better for me, either.) I dunno for sure, but I suspect both of them stayed Old-School. 3e's fairly explicit rules about cover and the like probably didn't sit well with them. (Come to think about it, both were playing "1e" well into the 2e era, so...)</p><p></p><p>Again, I've had it go the other way far more often, although maybe not to the depth that some LFQW warriors seem to experience. However, I think the propensity to favor casters (at least until 3e) is a combination of culture and rules, not strictly a rules question.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5988655, member: 6688937"] Combined with dungeons and caverns that rarely include more than a 20ft straight line, your meager light sources are useless...and whenever you [I]do[/I] enter an open area or large cavern, your light sources are conveniently not powerful enough to do anything but illuminate you clearly for the dozens of goblin archers that selectively target anyone wearing a robe. Keep in mind, I just said it was a favorite trick, not the only trick. There's plenty more: like never ever running into an enemy wizard who has his spellbook on him (or anywhere, for that matter). Never ever run into monsters that are anything but piles of hp, a weapon, and infravision. Treasure....just keep out all those useless scrolls and wands etc., only put in those that directly benefit the heavies when used. Perhaps most importantly, end all campaigns before 7th level, preferably before 5th. And remember we're talking about a DM who uses his adjudicative powers to rule heavily in favor of some classes, but not others. So the wizard can't see well enough to target his spell, but the fighter wearing a heavy helm gets no penalty for fighting the same critter. I've even witnessed a wizard being told that he couldn't see past the torchbearer because the flame would blind his vision (possibly accurate, but unique to that DM, IME.) The Ogre just around the corner can be attacked by the fighter, but not targeted by [I]Magic Missile.[/I] Even when the mage isn't shut down completely, "Magic is dangerous" so just about every spell that isn't [I]Cure X Wounds[/I] has loads of creative unintended consequences. I've only had two such DMs, ever, but one of them came right out and told me that "The first best purpose of a wizard is to stand in the back and chuck flaming oil. Truth be told, that's not even enough, because a cleric can do that [I]and at least heal.[/I]" (I played a thief in his game, and it wasn't a whole lot better for me, either.) I dunno for sure, but I suspect both of them stayed Old-School. 3e's fairly explicit rules about cover and the like probably didn't sit well with them. (Come to think about it, both were playing "1e" well into the 2e era, so...) Again, I've had it go the other way far more often, although maybe not to the depth that some LFQW warriors seem to experience. However, I think the propensity to favor casters (at least until 3e) is a combination of culture and rules, not strictly a rules question.:) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much should 5e aim at balance?
Top