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How much should 5e aim at balance?
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<blockquote data-quote="shadowmane" data-source="post: 6008273" data-attributes="member: 6687237"><p>Well, FWIW, I believe Gigax was gone by the time 2E was written. Nuff about that, though. Again, I never played that version. I am, however, open to this new version because it harkens back to a system I learned to play this game in. I think if they keep it simple, it will enable DM's much more leeway in how their world interacts with the players' characters.</p><p></p><p>In the Pathfinder game I was in, there was a feeling of being attached to the world, though the DM didn't really do that, given that nobody really wanted to involve the deities in the game (and this even though we had 3 clerics in the party). Of course, the game was a pro-rated level game, where everyone was allowed to make 9th level characters. I think if the DM is dealing with 1st level characters and building from there, he's more able to adjust to the characters, and re-design any modules used accordingly. Likewise, he can design encounters with the characters (or at the very least, their classes) in mind. This centers the story on them, while at the same time, allowing a metanarrative to go on around them, of which they are a part, even if not actively... yet.</p></blockquote><p></p>
[QUOTE="shadowmane, post: 6008273, member: 6687237"] Well, FWIW, I believe Gigax was gone by the time 2E was written. Nuff about that, though. Again, I never played that version. I am, however, open to this new version because it harkens back to a system I learned to play this game in. I think if they keep it simple, it will enable DM's much more leeway in how their world interacts with the players' characters. In the Pathfinder game I was in, there was a feeling of being attached to the world, though the DM didn't really do that, given that nobody really wanted to involve the deities in the game (and this even though we had 3 clerics in the party). Of course, the game was a pro-rated level game, where everyone was allowed to make 9th level characters. I think if the DM is dealing with 1st level characters and building from there, he's more able to adjust to the characters, and re-design any modules used accordingly. Likewise, he can design encounters with the characters (or at the very least, their classes) in mind. This centers the story on them, while at the same time, allowing a metanarrative to go on around them, of which they are a part, even if not actively... yet. [/QUOTE]
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How much should 5e aim at balance?
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