Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much should 5e aim at balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Victim" data-source="post: 6008943" data-attributes="member: 78"><p>I actually don't think that's an accurate way of looking things. I don't think that equivalent total contribution across a day is a good way of looking at things, because not all encounters are of equal difficulty or importance. </p><p></p><p>I mean, what are the difficulties of these encounters? Obviously, the party is making it to the next one, so the total contribution (which, for simplicity, we assume to just be the total of the fighter and wizard) is at least equal to the difficulty.</p><p></p><p>So that leaves us with an estimated difficulty of </p><p>4 -7-5-4-4-4</p><p></p><p>In the two hardest encounters, the wizard is doing most of the work, while the fighter's strength lies in efficiently cleaning up trash mobs. That doesn't really sound like a very balanced scenario to me.</p><p></p><p>Or how about an analogy? Let's say we have two attack rolls (an 8 and a 20), and then two enemies: a 1 HP kobold that can be hit easily, and a tough to hit evil knight. If the character rolls the 8 against the kobold, he'll hit and kill it, and then he gets the critical against the more dangerous enemy. OTOH, rolling the natural 20 against the kobold kills it, and then 8 misses the well armored knight. Despite the fact that the attack rolls are the same, the outcomes differ - one is clearly superior to the other due to the way those resources are allocated.</p></blockquote><p></p>
[QUOTE="Victim, post: 6008943, member: 78"] I actually don't think that's an accurate way of looking things. I don't think that equivalent total contribution across a day is a good way of looking at things, because not all encounters are of equal difficulty or importance. I mean, what are the difficulties of these encounters? Obviously, the party is making it to the next one, so the total contribution (which, for simplicity, we assume to just be the total of the fighter and wizard) is at least equal to the difficulty. So that leaves us with an estimated difficulty of 4 -7-5-4-4-4 In the two hardest encounters, the wizard is doing most of the work, while the fighter's strength lies in efficiently cleaning up trash mobs. That doesn't really sound like a very balanced scenario to me. Or how about an analogy? Let's say we have two attack rolls (an 8 and a 20), and then two enemies: a 1 HP kobold that can be hit easily, and a tough to hit evil knight. If the character rolls the 8 against the kobold, he'll hit and kill it, and then he gets the critical against the more dangerous enemy. OTOH, rolling the natural 20 against the kobold kills it, and then 8 misses the well armored knight. Despite the fact that the attack rolls are the same, the outcomes differ - one is clearly superior to the other due to the way those resources are allocated. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much should 5e aim at balance?
Top