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Community
General Tabletop Discussion
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How much should 5e aim at balance?
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<blockquote data-quote="Ahnehnois" data-source="post: 6009978" data-attributes="member: 17106"><p>If that designer was hired because of a business decision to move away from the OGL and his pitch was to try to bash the OGL version of the game into obscurity and make a radically different and incompatible game that everyone would have to switch to, it's less than a playstyle problem. It's a business problem. They wanted to convince people to pay a subscription fee for a game that had been partially available for free and to buy a new edition while the old one was still warm on the press. They created reasons for people to spend money on their products. Addressing gameplay issues is not likely to have been a major consideration in any of this.</p><p></p><p>Not to put too fine a point on it, but if you're playing a game you ostensibly like and you're not having fun, one which continues to dominate the rpg market (albeit partially under a different brand name), I don't get how you can conclude that it's the game's fault. No one's saying it's perfect, but those extremely negative experiences suggest that you either needed to change what game you were playing or how you were playing it. I'm guessing you did at least one of those.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6009978, member: 17106"] If that designer was hired because of a business decision to move away from the OGL and his pitch was to try to bash the OGL version of the game into obscurity and make a radically different and incompatible game that everyone would have to switch to, it's less than a playstyle problem. It's a business problem. They wanted to convince people to pay a subscription fee for a game that had been partially available for free and to buy a new edition while the old one was still warm on the press. They created reasons for people to spend money on their products. Addressing gameplay issues is not likely to have been a major consideration in any of this. Not to put too fine a point on it, but if you're playing a game you ostensibly like and you're not having fun, one which continues to dominate the rpg market (albeit partially under a different brand name), I don't get how you can conclude that it's the game's fault. No one's saying it's perfect, but those extremely negative experiences suggest that you either needed to change what game you were playing or how you were playing it. I'm guessing you did at least one of those. [/QUOTE]
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Community
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How much should 5e aim at balance?
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