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How much should 5e aim at balance?
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<blockquote data-quote="Hussar" data-source="post: 6009999" data-attributes="member: 22779"><p>Aenosis, how is having half the D&D market dominating? Unless you're going to argue that 3e/Pathfinder players are significantly outnumbering 4e players (and I'd LOVE to hear where you pulled this information from), at best guess, the divide seems pretty even between 4e and 3e/Pathfinder. </p><p></p><p>So, playing the popularity card seems a bit strange. If you cannot actually defend your point without an appeal to popularity, what does that say about your point?</p><p></p><p>See, this is the problem I always have with this discussion.</p><p></p><p>Player 1: I'm having serious balance issues with this game. Here's what's causeing these issues - ((shows a shopping list of concrete examples)).</p><p></p><p>Player 2: Well, I never have these problems. But, I can't actually tell you how to fix your problems. So, any problems you have must be your own fault.</p><p></p><p>How is this productive? When people bitch about 4e, it's typically trivially easy to shift 4e mechanics to fit what they want. You want longer healing rates? Here's how to do it. You want more associated mechanics? Avoid these powers and use Essentials. You want more resource tracking? Ok, fine, track resources.</p><p></p><p>By and large, the fixes are so ridiculously easy that it boggles my mind that anyone actually bitches about them. And what makes it even funnier is when WOTC produces virtually the same mechanics for 5e but simply writes them differently, everyone jumps all over themselves to show how 4e was a "mistake" and WOTC has "learned their lesson". It's freaking hillarious.</p><p></p><p>Did I personally have serious balance issues in 3e? Not often. Although, to be fair, that was because my players made choices that were generally in line with baseline expectations. Could they break the system? Oh yeah. In a minute. All it took was swapping out the paladin for the cleric to show how ridiculously overpowered that was. </p><p></p><p>But, while the solution can be, "don't break the game please", there is a possibly better solution of, "well, let's plug these GIGANTIC FREAKING HOLES in the mechanics so people don't accidentally fall into the Ha Ha."</p></blockquote><p></p>
[QUOTE="Hussar, post: 6009999, member: 22779"] Aenosis, how is having half the D&D market dominating? Unless you're going to argue that 3e/Pathfinder players are significantly outnumbering 4e players (and I'd LOVE to hear where you pulled this information from), at best guess, the divide seems pretty even between 4e and 3e/Pathfinder. So, playing the popularity card seems a bit strange. If you cannot actually defend your point without an appeal to popularity, what does that say about your point? See, this is the problem I always have with this discussion. Player 1: I'm having serious balance issues with this game. Here's what's causeing these issues - ((shows a shopping list of concrete examples)). Player 2: Well, I never have these problems. But, I can't actually tell you how to fix your problems. So, any problems you have must be your own fault. How is this productive? When people bitch about 4e, it's typically trivially easy to shift 4e mechanics to fit what they want. You want longer healing rates? Here's how to do it. You want more associated mechanics? Avoid these powers and use Essentials. You want more resource tracking? Ok, fine, track resources. By and large, the fixes are so ridiculously easy that it boggles my mind that anyone actually bitches about them. And what makes it even funnier is when WOTC produces virtually the same mechanics for 5e but simply writes them differently, everyone jumps all over themselves to show how 4e was a "mistake" and WOTC has "learned their lesson". It's freaking hillarious. Did I personally have serious balance issues in 3e? Not often. Although, to be fair, that was because my players made choices that were generally in line with baseline expectations. Could they break the system? Oh yeah. In a minute. All it took was swapping out the paladin for the cleric to show how ridiculously overpowered that was. But, while the solution can be, "don't break the game please", there is a possibly better solution of, "well, let's plug these GIGANTIC FREAKING HOLES in the mechanics so people don't accidentally fall into the Ha Ha." [/QUOTE]
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