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How much should 5e aim at balance?
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<blockquote data-quote="GreyICE" data-source="post: 6010439" data-attributes="member: 6684526"><p>If the fighter is "all about fighting" then... shouldn't he be the best at it? I mean if he's a 1-dimensional character who is all about "Kicking *** and chewing bubblegum and I just ran out of bubblegum" then if he's not the best at it... what's the point? </p><p></p><p>If he's the best at fighting, surely you wouldn't mind balancing 5 encounters with me then running the fighter through them with an on-level druid, right? Doesn't have to be level 11. Lets do level 6 or 7. That's not endgame, right?</p><p></p><p></p><p>I mean honestly, that's where the issues come in. If someone picks the fighter knowing that they're a 1-dimension character who is simply the best combatant in the entire world, they should be rewarded by actually being the best combatant in the entire world. When the game isn't balanced, it doesn't reward player expectations, and that disappoints your players, fundamentally. King Arthur will never be equal to Merlin, no matter what.</p><p></p><p></p><p></p><p></p><p>And nothing is preventing you, in any edition, from running lower level characters next to higher level characters, or adjusting the rate of XP gain. I'd argue that it can lead to a lot of in-group tension, especially if people aren't on board with that from the very conception, but that's edition neutral. If you're arguing that the level scaling in 4E was a tad intense, well... yeah. It was a problem in 3E too, but not nearly the way it was in 4E, and I think it should be changed. That being said, you can knock out the scaling 1/2 Level to both monsters and PCs fairly easily. Not saying that it even should be in there in the first place, but I don't see it as the sort of dealbreaker.</p><p></p><p>As for shoving more words in my mouth, please stop it. I don't want D&D to be "WoW on paper." I want it to be D&D. I'm actually a little disturbed that we apparently can't have this discussion without you assigning to me all sorts of opinions that I don't hold. </p><p></p><p>P.S. How many campaigns have you run with asymmetrical characters - characters of wildly different levels? How did they work?</p><p></p><p>P.P.S. Every edition caused an edition war. If you dredge up the old dragon magazine people were panicking that AD&D would take away "the D&D they love."</p></blockquote><p></p>
[QUOTE="GreyICE, post: 6010439, member: 6684526"] If the fighter is "all about fighting" then... shouldn't he be the best at it? I mean if he's a 1-dimensional character who is all about "Kicking *** and chewing bubblegum and I just ran out of bubblegum" then if he's not the best at it... what's the point? If he's the best at fighting, surely you wouldn't mind balancing 5 encounters with me then running the fighter through them with an on-level druid, right? Doesn't have to be level 11. Lets do level 6 or 7. That's not endgame, right? I mean honestly, that's where the issues come in. If someone picks the fighter knowing that they're a 1-dimension character who is simply the best combatant in the entire world, they should be rewarded by actually being the best combatant in the entire world. When the game isn't balanced, it doesn't reward player expectations, and that disappoints your players, fundamentally. King Arthur will never be equal to Merlin, no matter what. And nothing is preventing you, in any edition, from running lower level characters next to higher level characters, or adjusting the rate of XP gain. I'd argue that it can lead to a lot of in-group tension, especially if people aren't on board with that from the very conception, but that's edition neutral. If you're arguing that the level scaling in 4E was a tad intense, well... yeah. It was a problem in 3E too, but not nearly the way it was in 4E, and I think it should be changed. That being said, you can knock out the scaling 1/2 Level to both monsters and PCs fairly easily. Not saying that it even should be in there in the first place, but I don't see it as the sort of dealbreaker. As for shoving more words in my mouth, please stop it. I don't want D&D to be "WoW on paper." I want it to be D&D. I'm actually a little disturbed that we apparently can't have this discussion without you assigning to me all sorts of opinions that I don't hold. P.S. How many campaigns have you run with asymmetrical characters - characters of wildly different levels? How did they work? P.P.S. Every edition caused an edition war. If you dredge up the old dragon magazine people were panicking that AD&D would take away "the D&D they love." [/QUOTE]
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