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General Tabletop Discussion
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How much should 5e aim at balance?
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<blockquote data-quote="Hussar" data-source="post: 6011591" data-attributes="member: 22779"><p>Wow, totally disagree with this.</p><p></p><p>For one, if someone is a total newbie, why on earth would you expect them to be able to create fun adventures? I know my first forays certainly were nothing to write home about. </p><p></p><p>Without learning a few basics, you're basically saying we'd all be better piano players if we never learned to sight read music. Just sit down and play until we can make our own music. I'm very sure there are people who can do that, but, for the rest of us, learning from people who have already made lots of mistakes isn't a bad thing.</p><p></p><p>As far as WOTC modules being crap goes, I'll not disagree too much there. Although, the Caves of Chaos modules they banged out last year were pretty fun for beginner adventures. They CAN make good modules, it's just that they tend to be very hit or miss. </p><p></p><p>But, at the end of the day, I'm fairly willing to admit that someone like Eric Mona or James Jacobs can write a better adventure than I can.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6011591, member: 22779"] Wow, totally disagree with this. For one, if someone is a total newbie, why on earth would you expect them to be able to create fun adventures? I know my first forays certainly were nothing to write home about. Without learning a few basics, you're basically saying we'd all be better piano players if we never learned to sight read music. Just sit down and play until we can make our own music. I'm very sure there are people who can do that, but, for the rest of us, learning from people who have already made lots of mistakes isn't a bad thing. As far as WOTC modules being crap goes, I'll not disagree too much there. Although, the Caves of Chaos modules they banged out last year were pretty fun for beginner adventures. They CAN make good modules, it's just that they tend to be very hit or miss. But, at the end of the day, I'm fairly willing to admit that someone like Eric Mona or James Jacobs can write a better adventure than I can. [/QUOTE]
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How much should 5e aim at balance?
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