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General Tabletop Discussion
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How much should 5e aim at balance?
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<blockquote data-quote="Victim" data-source="post: 6011946" data-attributes="member: 78"><p>Hey, that's a great example. Let's take a closer look.</p><p></p><p>Social situation where fighter feels weak: benefits provided by Fighter class: ????</p><p></p><p>Dungeon guarded by golems where wizard has "lack of opportunity:" Stuff wizard class provides:</p><p></p><p>Divinations like Clairvoyance and Prying Eyes to gather info about the dungeon from safety.</p><p></p><p>Party support like Haste, Enlarge Person, etc.</p><p></p><p>Battlefield control spells like Walls or Evard's.</p><p></p><p>Terrain alteration effects to alter the dungeon and sometimes help in combat (Disintegrate, Polymorph into Umber Hulk, Stoneshape, etc).</p><p></p><p>Use summoned monsters in combat, or to help detect traps.</p><p></p><p>Movement magic like Flight, Etherealness, D-Door to bypass tricky areas.</p><p></p><p>The wizard can also fight by Polymorphing into something with self buffs.</p><p></p><p>No SR spells like Orbs can also be used to attack Golems directly.</p><p></p><p>And probably some other stuff I missed.</p><p></p><p>------------------------------------------</p><p></p><p>See, that's what people talk about when they talk about imbalance. One class's "lack of opportunity" would be a surfeit of useful stuff to do for other characters.</p><p></p><p>And if it makes in world sense to worry about dealing with all the stuff a caster can do with magic immune monsters, dimensionally locked areas, permanent dispeling screens, walls that extend to the ethereal, etc without worrying that much about the other classes, that's more evidence that the game is unbalanced.</p></blockquote><p></p>
[QUOTE="Victim, post: 6011946, member: 78"] Hey, that's a great example. Let's take a closer look. Social situation where fighter feels weak: benefits provided by Fighter class: ???? Dungeon guarded by golems where wizard has "lack of opportunity:" Stuff wizard class provides: Divinations like Clairvoyance and Prying Eyes to gather info about the dungeon from safety. Party support like Haste, Enlarge Person, etc. Battlefield control spells like Walls or Evard's. Terrain alteration effects to alter the dungeon and sometimes help in combat (Disintegrate, Polymorph into Umber Hulk, Stoneshape, etc). Use summoned monsters in combat, or to help detect traps. Movement magic like Flight, Etherealness, D-Door to bypass tricky areas. The wizard can also fight by Polymorphing into something with self buffs. No SR spells like Orbs can also be used to attack Golems directly. And probably some other stuff I missed. ------------------------------------------ See, that's what people talk about when they talk about imbalance. One class's "lack of opportunity" would be a surfeit of useful stuff to do for other characters. And if it makes in world sense to worry about dealing with all the stuff a caster can do with magic immune monsters, dimensionally locked areas, permanent dispeling screens, walls that extend to the ethereal, etc without worrying that much about the other classes, that's more evidence that the game is unbalanced. [/QUOTE]
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