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How much should 5e aim at balance?
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<blockquote data-quote="Magil" data-source="post: 6012044" data-attributes="member: 6672353"><p>I'll just add in here that one of the things that I love about 4E are the online tools for it--the character builder makes character building a snap, and using adventure tools I have made countless custom monsters.</p><p></p><p>The custom monsters thing is a really big thing for me. I found the process used in 3rd edition to be quite stifling, and with Adventure Tools automating a good chunk of the math for me I find creating monsters to be quick and easy. Granted, the bad thing about Adventure Tools is that Wizards neglected to keep it up to date and provide better versions, so the math is stuck in pre-MM3 land. However, looking at later generation monsters I can infer the changes to math made and I autocorrect them by habit now. I think my customized monsters fare at least as well as the monsters I've used straight from the books, so much so that I would say that more than half of the monsters my players fight are customized in one way or another (some completely homemade, some reskinned from level/role with a few flavor changes). </p><p></p><p>I would find it more difficult to create monsters in a system more like 3rd edition, where I had to either equip monsters with equipment or figure out weird natural armor bonuses. 4th Edition is a snap, value + level, adjust to role, done. I hope at the very least that there are tools handy to aid the DM in this endeavor for those of us who are inclined to use computer programs to do it.</p></blockquote><p></p>
[QUOTE="Magil, post: 6012044, member: 6672353"] I'll just add in here that one of the things that I love about 4E are the online tools for it--the character builder makes character building a snap, and using adventure tools I have made countless custom monsters. The custom monsters thing is a really big thing for me. I found the process used in 3rd edition to be quite stifling, and with Adventure Tools automating a good chunk of the math for me I find creating monsters to be quick and easy. Granted, the bad thing about Adventure Tools is that Wizards neglected to keep it up to date and provide better versions, so the math is stuck in pre-MM3 land. However, looking at later generation monsters I can infer the changes to math made and I autocorrect them by habit now. I think my customized monsters fare at least as well as the monsters I've used straight from the books, so much so that I would say that more than half of the monsters my players fight are customized in one way or another (some completely homemade, some reskinned from level/role with a few flavor changes). I would find it more difficult to create monsters in a system more like 3rd edition, where I had to either equip monsters with equipment or figure out weird natural armor bonuses. 4th Edition is a snap, value + level, adjust to role, done. I hope at the very least that there are tools handy to aid the DM in this endeavor for those of us who are inclined to use computer programs to do it. [/QUOTE]
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How much should 5e aim at balance?
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