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General Tabletop Discussion
*Dungeons & Dragons
How much should 5e aim at balance?
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<blockquote data-quote="Magil" data-source="post: 6013309" data-attributes="member: 6672353"><p>I, for one, feel like the system should be designed support that style of play. It's a style of play that many people enjoy, which is to say, looking through the books and rules to find a powerful combination of powers and abilities (or whatever you want to call them in the system) to make up a potent character. And then you see the character perform very well, and feel good about it!</p><p></p><p>If the system breaks down too early at that approach, then I feel it is flawed. To try and sum it up, Pun-Pun is okay. Really, it is, because you're never going to be able to justify that kind of build or playing it at a table. You can't plan to prevent things like Pun-Pun, but that's okay because it's totally unreasonable to actually play. Batman wizard is not okay, because it's so easy to do, even unintentionally. The "Batman" wizard just makes sure he always has the right spells for the right situation, which is what wizards should be trying to do anyway. But the game breaks down if the Batman wizard is played well! That's where I have the problem.</p><p></p><p>Furthermore, I don't think that kind of play is a "wrong" way to play. I know no one has said it as such, but sometimes it does feel like it's implied: that if you're concerned about making a mechanically superior character, then you're playing the game wrong. Take the Keynote speech for Mike Mearls, when he started saying why people come to play DnD, or why people like DnD: he didn't list the main things that drew me to the game, so I felt like he was saying I was playing it wrong. That is one of the reasons I'm so apprehensive about DnD Next, I don't feel like I'm in the target audience, despite all the claims that they are trying to appeal to "everyone!"</p></blockquote><p></p>
[QUOTE="Magil, post: 6013309, member: 6672353"] I, for one, feel like the system should be designed support that style of play. It's a style of play that many people enjoy, which is to say, looking through the books and rules to find a powerful combination of powers and abilities (or whatever you want to call them in the system) to make up a potent character. And then you see the character perform very well, and feel good about it! If the system breaks down too early at that approach, then I feel it is flawed. To try and sum it up, Pun-Pun is okay. Really, it is, because you're never going to be able to justify that kind of build or playing it at a table. You can't plan to prevent things like Pun-Pun, but that's okay because it's totally unreasonable to actually play. Batman wizard is not okay, because it's so easy to do, even unintentionally. The "Batman" wizard just makes sure he always has the right spells for the right situation, which is what wizards should be trying to do anyway. But the game breaks down if the Batman wizard is played well! That's where I have the problem. Furthermore, I don't think that kind of play is a "wrong" way to play. I know no one has said it as such, but sometimes it does feel like it's implied: that if you're concerned about making a mechanically superior character, then you're playing the game wrong. Take the Keynote speech for Mike Mearls, when he started saying why people come to play DnD, or why people like DnD: he didn't list the main things that drew me to the game, so I felt like he was saying I was playing it wrong. That is one of the reasons I'm so apprehensive about DnD Next, I don't feel like I'm in the target audience, despite all the claims that they are trying to appeal to "everyone!" [/QUOTE]
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How much should 5e aim at balance?
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