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How much should 5e aim at balance?
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<blockquote data-quote="Ahnehnois" data-source="post: 6015579" data-attributes="member: 17106"><p>Because the word "rule" is really a misnomer. They're guidelines. They're a starting point. They're a paradigm you use to create a fantasy reality, not the parameters of a competition.</p><p></p><p>I don't think anyone's saying that. My problem with 4e is not the presence of material I can't use (as 3e and 2e and various other games I like have plenty of that). It's the absence of anything I can use.</p><p></p><p>I would have to remove the standard modifier, the entire power system, the health and healing rules, the setting, the skill challenges, and virtually all of the races and classes, as well as rebuild all the monsters and replace all of that basic structure, just in order to run a basic introductory 4e session. That's not houseruling, that's me writing a new game. (Whereas to run a 3e game, I could go straight from the core books, maybe add some Unearthed Arcana stuff that's free online, and hit the road running). I don't mind building a new class for a player who wants a better warmage, but I need some kind of framework I can work within.</p><p></p><p>I look at 4e with exactly the same eye that I use to look at Trailblazer, Pathfinder, and any number of other d20 derivatives (as do most people, I suspect).</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6015579, member: 17106"] Because the word "rule" is really a misnomer. They're guidelines. They're a starting point. They're a paradigm you use to create a fantasy reality, not the parameters of a competition. I don't think anyone's saying that. My problem with 4e is not the presence of material I can't use (as 3e and 2e and various other games I like have plenty of that). It's the absence of anything I can use. I would have to remove the standard modifier, the entire power system, the health and healing rules, the setting, the skill challenges, and virtually all of the races and classes, as well as rebuild all the monsters and replace all of that basic structure, just in order to run a basic introductory 4e session. That's not houseruling, that's me writing a new game. (Whereas to run a 3e game, I could go straight from the core books, maybe add some Unearthed Arcana stuff that's free online, and hit the road running). I don't mind building a new class for a player who wants a better warmage, but I need some kind of framework I can work within. I look at 4e with exactly the same eye that I use to look at Trailblazer, Pathfinder, and any number of other d20 derivatives (as do most people, I suspect). [/QUOTE]
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