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General Tabletop Discussion
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How much should 5e aim at balance?
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<blockquote data-quote="Hussar" data-source="post: 6015626" data-attributes="member: 22779"><p>I'd quibble pretty strongly wit hthe idea that it's unlikely.</p><p></p><p>But then, in this or the other thread Ahn, you stated that your players don't play core casters, don't use item creation feats, don't buy magic items and don't have significant down time.</p><p></p><p>So, at least in your games, I can totally see why you don't have major problems. The problematic classes aren't present and your playstyle discourages the rest. Add in the fact that you tend to use one or two big encounters, rather than a large number of smaller encounters and you're pretty much playing right into the dead center of sweet spot for 3e.</p><p></p><p>However, when you start talking about how widespread this is, I really think you're looking at things simply from the bias of your own game. </p><p></p><p>Think about it this way. If I sat at your table, played a conjurer wizard with item creation feats, I'd wreck your game. It's plain and simple. I'm not taking any unbalanced stuff, core only, and I'm not deliberately trying to break anything. But, simply through the options that are available to me, I'm going to do very bad things to your game.</p><p></p><p>Now, is that my fault or the system's fault? Me? I blame the system. The system should not be so fragile that choosing default options (conjurer wizard with bonus feats taking item creation feats is hardly outside of default) breaks the game.</p><p></p><p>So, no, I do not have the same experience as you. 3e is most certainly not the best balanced system IME. AIR, you haven't actually played earlier editions have you?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6015626, member: 22779"] I'd quibble pretty strongly wit hthe idea that it's unlikely. But then, in this or the other thread Ahn, you stated that your players don't play core casters, don't use item creation feats, don't buy magic items and don't have significant down time. So, at least in your games, I can totally see why you don't have major problems. The problematic classes aren't present and your playstyle discourages the rest. Add in the fact that you tend to use one or two big encounters, rather than a large number of smaller encounters and you're pretty much playing right into the dead center of sweet spot for 3e. However, when you start talking about how widespread this is, I really think you're looking at things simply from the bias of your own game. Think about it this way. If I sat at your table, played a conjurer wizard with item creation feats, I'd wreck your game. It's plain and simple. I'm not taking any unbalanced stuff, core only, and I'm not deliberately trying to break anything. But, simply through the options that are available to me, I'm going to do very bad things to your game. Now, is that my fault or the system's fault? Me? I blame the system. The system should not be so fragile that choosing default options (conjurer wizard with bonus feats taking item creation feats is hardly outside of default) breaks the game. So, no, I do not have the same experience as you. 3e is most certainly not the best balanced system IME. AIR, you haven't actually played earlier editions have you? [/QUOTE]
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