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How much should Human features differ from Humans from Earth?
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<blockquote data-quote="Sunseeker" data-source="post: 7341116"><p>Little. IMO. The more you differentiate humans in-game from IRL humans, the more you encroach on what makes other races fantastical. Though I suspect skin, hair and eye color variations would probably be tolerable, keep in mind that even these simple elements are all that separates humans from other fantasy races. These sorts of "humans with a little splash of something" are fine IMO in a high-magic type setting where interbreeding is common and acceptable. The blood of XYZ race has simply been passed down through the House of Teal such that the <em>majority</em> of their members have some sort of unusual blue/green pigmentation to their appearance, but they are otherwise biologically human. (In mechanical terms, they use Human stats, but have a wider range of racial options).</p><p></p><p>Stripped of their cultural baggage, Dwarves are just short, fat, hair humans. Elves are tall, skinny, pointy-eared humans. Halflings are <em>literally</em> just pint-sized humans. Orcs are angry, toothy humans. And do on and so forth.</p><p></p><p>If you're going to make humans look like a Bob Ross painting (all those pretty colors and not a lick of compositional sense!) then you're going to have to rely on cultural elements to define the other races, or make physical racial differences more extreme (see: video game races). If you choose the former, you're tying yourself to a type of setting many players may not find appealing due to the necessary complexity of cultural traditions. (in this case, we've got reverse-humans, who instead of being the "keep the blood pure", "scared of the monsters" types...they'll jump the bones of anything that moves, talking optional)</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7341116"] Little. IMO. The more you differentiate humans in-game from IRL humans, the more you encroach on what makes other races fantastical. Though I suspect skin, hair and eye color variations would probably be tolerable, keep in mind that even these simple elements are all that separates humans from other fantasy races. These sorts of "humans with a little splash of something" are fine IMO in a high-magic type setting where interbreeding is common and acceptable. The blood of XYZ race has simply been passed down through the House of Teal such that the [I]majority[/I] of their members have some sort of unusual blue/green pigmentation to their appearance, but they are otherwise biologically human. (In mechanical terms, they use Human stats, but have a wider range of racial options). Stripped of their cultural baggage, Dwarves are just short, fat, hair humans. Elves are tall, skinny, pointy-eared humans. Halflings are [I]literally[/I] just pint-sized humans. Orcs are angry, toothy humans. And do on and so forth. If you're going to make humans look like a Bob Ross painting (all those pretty colors and not a lick of compositional sense!) then you're going to have to rely on cultural elements to define the other races, or make physical racial differences more extreme (see: video game races). If you choose the former, you're tying yourself to a type of setting many players may not find appealing due to the necessary complexity of cultural traditions. (in this case, we've got reverse-humans, who instead of being the "keep the blood pure", "scared of the monsters" types...they'll jump the bones of anything that moves, talking optional) [/QUOTE]
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