Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How much should it cost to use a permanent teleportation circle?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 9237445" data-attributes="member: 20323"><p>Recoup one day of the permanent casting per group, at least, so 50 gp for starters. Assume opportunity cost (foregone work/commissions) doubles that to 100 gp. If you can safely say you're sparing each traveler cost of rations/feed, and assume a 100 mile journey, that's maybe 55 gp of savings, so you could have that as a per traveler add on...</p><p></p><p>100 gp + 55 gp per traveler</p><p></p><p>Remember that, if you're going by the <em>teleportation circle </em>spell, a permanent circle is not a portal. The benefit of the permanent circle is twofold:</p><p></p><p>(1) When casting <em>teleportation circle </em>there's no need to inscribe the circle. What does that mean? Well in typical 5e fashion the rules are silent. My ruling was that a permanent circle means that (a) <em>teleportation circle </em>can be cast within it as an Action instead of 1 Minute, and (b) the 50 gp of rare inks isn't required to be expended.</p><p></p><p>(2) The permanent circle acts as a RECEIVING site for a <em>teleportation circle </em>spell cast elsewhere in the world.</p><p></p><p>So you also have the cost of the 5th level spell to actually cast <em>teleportation circle, </em>assuming no PC can cast it. This is going to be high. We have an estimate from Tyranny of Dragons that a 5th level <em>raise dead </em>costs 1,250 gp. Then if we deduct the 500 gp diamond that's consumed we get 750 gp... Again, this is just from one D&D book, so take with a grain of salt and adjust as needed.</p><p></p><p>100 gp + 55 gp per traveler to access the circle</p><p>If a spellcaster casting <em>teleportation circle </em>is required (probably yes), then add 750 gp</p><p></p><p>This assumes the Sigil Sequence to the destination is available/unrestricted.</p><p></p><p>So a 4-person party of <9th level (i.e. without their own access to the 5th-level <em>teleportation circle </em>spell) might pay 1,070 gp.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9237445, member: 20323"] Recoup one day of the permanent casting per group, at least, so 50 gp for starters. Assume opportunity cost (foregone work/commissions) doubles that to 100 gp. If you can safely say you're sparing each traveler cost of rations/feed, and assume a 100 mile journey, that's maybe 55 gp of savings, so you could have that as a per traveler add on... 100 gp + 55 gp per traveler Remember that, if you're going by the [I]teleportation circle [/I]spell, a permanent circle is not a portal. The benefit of the permanent circle is twofold: (1) When casting [I]teleportation circle [/I]there's no need to inscribe the circle. What does that mean? Well in typical 5e fashion the rules are silent. My ruling was that a permanent circle means that (a) [I]teleportation circle [/I]can be cast within it as an Action instead of 1 Minute, and (b) the 50 gp of rare inks isn't required to be expended. (2) The permanent circle acts as a RECEIVING site for a [I]teleportation circle [/I]spell cast elsewhere in the world. So you also have the cost of the 5th level spell to actually cast [I]teleportation circle, [/I]assuming no PC can cast it. This is going to be high. We have an estimate from Tyranny of Dragons that a 5th level [I]raise dead [/I]costs 1,250 gp. Then if we deduct the 500 gp diamond that's consumed we get 750 gp... Again, this is just from one D&D book, so take with a grain of salt and adjust as needed. 100 gp + 55 gp per traveler to access the circle If a spellcaster casting [I]teleportation circle [/I]is required (probably yes), then add 750 gp This assumes the Sigil Sequence to the destination is available/unrestricted. So a 4-person party of <9th level (i.e. without their own access to the 5th-level [I]teleportation circle [/I]spell) might pay 1,070 gp. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much should it cost to use a permanent teleportation circle?
Top