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How much should it cost to use a permanent teleportation circle?
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9238937" data-attributes="member: 7040132"><p>In my game:</p><ul> <li data-xf-list-type="ul">1gp equates roughly to $100 US, which can buy a room at some inns, or a family meal at some restaurants, etc.</li> <li data-xf-list-type="ul">100gp equates to $10,000 which can be an average international flight for a family* (*corrected my math), or the average cost charged by a third-party caster to cast a Teleportation Circle spell for an adventuring party. That does not cover the teleportation circle fee at arrival, if publicly maintained, which is more like a tax. Most folk who travel regularly via teleportation circle are spellcasters, VIPs, wealthy merchants transporting small goods (like jewelers), or are adventurers who risk their lives for piles of treasure. That fee for avoiding long-distance travel expenses and dangers tends to come out to an average of 100gp as well. Even if the Circle costs get recouped over time, that fee pays for the ongoing security for the Circle.</li> <li data-xf-list-type="ul">500gp equates to $50,000 US, and can buy a decent vehicle on Earth, or an Uncommon magic item in game.</li> </ul><p>I don't mess with "inflation" because I've ruled that the value of precious metals and gems is determined by their inherent magical nature as universal magical reagents, and that value doesn't fluctuate. 500gp may be a material component for a specific spell, but as long as the caster has 500gp (10 lbs.) of gold on them, that usually also works unless there is a specific action that needs to be performed with the components, like painting expensive inks into a magic circle.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9238937, member: 7040132"] In my game: [LIST] [*]1gp equates roughly to $100 US, which can buy a room at some inns, or a family meal at some restaurants, etc. [*]100gp equates to $10,000 which can be an average international flight for a family* (*corrected my math), or the average cost charged by a third-party caster to cast a Teleportation Circle spell for an adventuring party. That does not cover the teleportation circle fee at arrival, if publicly maintained, which is more like a tax. Most folk who travel regularly via teleportation circle are spellcasters, VIPs, wealthy merchants transporting small goods (like jewelers), or are adventurers who risk their lives for piles of treasure. That fee for avoiding long-distance travel expenses and dangers tends to come out to an average of 100gp as well. Even if the Circle costs get recouped over time, that fee pays for the ongoing security for the Circle. [*]500gp equates to $50,000 US, and can buy a decent vehicle on Earth, or an Uncommon magic item in game. [/LIST] I don't mess with "inflation" because I've ruled that the value of precious metals and gems is determined by their inherent magical nature as universal magical reagents, and that value doesn't fluctuate. 500gp may be a material component for a specific spell, but as long as the caster has 500gp (10 lbs.) of gold on them, that usually also works unless there is a specific action that needs to be performed with the components, like painting expensive inks into a magic circle. [/QUOTE]
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How much should it cost to use a permanent teleportation circle?
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