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How much should it cost to use a permanent teleportation circle?
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<blockquote data-quote="kigmatzomat" data-source="post: 9240439" data-attributes="member: 9254"><p>You are not incorrect. Most of the time being a mercenary is far less cost effective than being some kind of merchant. You will note that historically, warriors would take over a region then charge tolls & taxes because waging war can result in loot, but loot is finite while trade is infinite.</p><p></p><p>However the security implications of teleport circles are non-trivial. It's a 10ft diameter circle. In grid terms, there are 12 adjacent squares, so with double moves, 144 people can get through (60ft move/5ft=12person line x 12 paths). That's a non-trivial assault force. Add held actions for a second wave, and we're up to 288. Horses can squeeze through a 5ft square, so why not use cacavalry? </p><p></p><p>The only way to prevent someone from using a permanent circle is to have a controllable antimagic zone or completely block it. Antimagic is rare and powerful so probably out. Even a massive block of stone isn't perfect as earth elementals can pass through stone. </p><p></p><p>So what you get are portals with complex barriers augmented by spells that hedge out the worst nasties (I.e. Forbiddance) put some where semi-inhospitable and probably trapped like crazy. </p><p></p><p>Or, you wind up with a portal at an old ruin where there <strong>used</strong> to be a trade portal without sufficiently complex barriers, spells to hedge out nasties or traps to eliminate the ones that get through.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9240439, member: 9254"] You are not incorrect. Most of the time being a mercenary is far less cost effective than being some kind of merchant. You will note that historically, warriors would take over a region then charge tolls & taxes because waging war can result in loot, but loot is finite while trade is infinite. However the security implications of teleport circles are non-trivial. It's a 10ft diameter circle. In grid terms, there are 12 adjacent squares, so with double moves, 144 people can get through (60ft move/5ft=12person line x 12 paths). That's a non-trivial assault force. Add held actions for a second wave, and we're up to 288. Horses can squeeze through a 5ft square, so why not use cacavalry? The only way to prevent someone from using a permanent circle is to have a controllable antimagic zone or completely block it. Antimagic is rare and powerful so probably out. Even a massive block of stone isn't perfect as earth elementals can pass through stone. So what you get are portals with complex barriers augmented by spells that hedge out the worst nasties (I.e. Forbiddance) put some where semi-inhospitable and probably trapped like crazy. Or, you wind up with a portal at an old ruin where there [b]used[/b] to be a trade portal without sufficiently complex barriers, spells to hedge out nasties or traps to eliminate the ones that get through. [/QUOTE]
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How much should it cost to use a permanent teleportation circle?
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