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How much should it cost to use a permanent teleportation circle?
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<blockquote data-quote="kigmatzomat" data-source="post: 9262062" data-attributes="member: 9254"><p>Had a thought on this, and realized the more appropriate use of teleport circles is the opposite of what we think, meaning assuming the circles should be at the capitals. But this is a security nightmare and requires powerful casters in the borderlands to 'port to the city. Instead put the circles at the borders, specifically "outside" of your defenses & customs in a place that has natural barrier that is moderately easy to defend. Think a swamp or a chasm or a small island in a river. After all, a circle is only open for a smidgen over 6 seconds so there's a very finite amount of material that can move through it so you don't need a massive working area. Odds are there are still some defenses on the circles to reduce the risk of attack (i.e. submerging it under water) but being a border it isn't the same kind of risk as borders are already higher risk and have defenses.</p><p></p><p>Now instead of someone wherever opening a portal to a major city's circle, the major city opens a 'port to the circle on the outskirts. It still let's the city move large-ish amounts of materials quickly, it can send reinforcements to the borders but the city can't be invaded. It also means you need fewer powerful mages on the borders. The city can also cast the 'ports from different places, so there's no telling which of the city's "receiving areas" you would arrive (without having spies with Sending or equivalent).</p><p></p><p>The costs also get simpler as it's paying for the city-mage to open the 'port plus whatever "customs & convenience fees" are added on top. It may require waiting for a spot on the scheduled weekly/monthly 'port or have to pony up for a private out-of-sequence 'port.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9262062, member: 9254"] Had a thought on this, and realized the more appropriate use of teleport circles is the opposite of what we think, meaning assuming the circles should be at the capitals. But this is a security nightmare and requires powerful casters in the borderlands to 'port to the city. Instead put the circles at the borders, specifically "outside" of your defenses & customs in a place that has natural barrier that is moderately easy to defend. Think a swamp or a chasm or a small island in a river. After all, a circle is only open for a smidgen over 6 seconds so there's a very finite amount of material that can move through it so you don't need a massive working area. Odds are there are still some defenses on the circles to reduce the risk of attack (i.e. submerging it under water) but being a border it isn't the same kind of risk as borders are already higher risk and have defenses. Now instead of someone wherever opening a portal to a major city's circle, the major city opens a 'port to the circle on the outskirts. It still let's the city move large-ish amounts of materials quickly, it can send reinforcements to the borders but the city can't be invaded. It also means you need fewer powerful mages on the borders. The city can also cast the 'ports from different places, so there's no telling which of the city's "receiving areas" you would arrive (without having spies with Sending or equivalent). The costs also get simpler as it's paying for the city-mage to open the 'port plus whatever "customs & convenience fees" are added on top. It may require waiting for a spot on the scheduled weekly/monthly 'port or have to pony up for a private out-of-sequence 'port. [/QUOTE]
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How much should it cost to use a permanent teleportation circle?
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