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How much should New players know?
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<blockquote data-quote="Jupp" data-source="post: 1851996" data-attributes="member: 20804"><p>It also depends on where the different characters come from. The bigger the community was where they grew up the larger their knowledge will be about places far away. I think someone in a big city will probably know much more about far away countries and locations because they have contact to outsiders almost every day. But someone that lives on a farm in the coutryside in a small village of 50+ people then their horizon will be much more restricted when it comes to knowledge about everything that is more than a 3 days travel away. </p><p>You could also consider what the PCs did for a living before they started adventuring. A farmer does probably have less knowledge about distant places than a tavern keep or a blacksmith that has his shop right to the next merchants road. Also a scribe or a cleric will have more knowledge than, say, a druid or a miller. Also the race of the player could come into play here. Dwarves and elves stick to their kin most of the time and do not know much about what the human society is doing at the moment. On the other hand halflings or gnomes could be much more exposed to humans so they probably know more about the world and what is going on at the moment.</p><p></p><p>I would also add lots of gossip, rumours and not-so-true stories to their knowledge of the coutry/land/whatever. It makes things interesting. Exagerate a bit when it comes to certain stories or tone it down where needed. What also works very well at the beginning of a new campaign is to give each player different things they know. Distribute the knowledge about the game world evenly on the players. That could make for some cool interaction between the different characters when it comes to figuring out things they need to know for their future adventures. Best would be to write a "world knowledge paper" for each player where you write down what they know. Then tell each player to keep the paper for themselves and that they should only reveal their knowledge when the time is right.</p></blockquote><p></p>
[QUOTE="Jupp, post: 1851996, member: 20804"] It also depends on where the different characters come from. The bigger the community was where they grew up the larger their knowledge will be about places far away. I think someone in a big city will probably know much more about far away countries and locations because they have contact to outsiders almost every day. But someone that lives on a farm in the coutryside in a small village of 50+ people then their horizon will be much more restricted when it comes to knowledge about everything that is more than a 3 days travel away. You could also consider what the PCs did for a living before they started adventuring. A farmer does probably have less knowledge about distant places than a tavern keep or a blacksmith that has his shop right to the next merchants road. Also a scribe or a cleric will have more knowledge than, say, a druid or a miller. Also the race of the player could come into play here. Dwarves and elves stick to their kin most of the time and do not know much about what the human society is doing at the moment. On the other hand halflings or gnomes could be much more exposed to humans so they probably know more about the world and what is going on at the moment. I would also add lots of gossip, rumours and not-so-true stories to their knowledge of the coutry/land/whatever. It makes things interesting. Exagerate a bit when it comes to certain stories or tone it down where needed. What also works very well at the beginning of a new campaign is to give each player different things they know. Distribute the knowledge about the game world evenly on the players. That could make for some cool interaction between the different characters when it comes to figuring out things they need to know for their future adventures. Best would be to write a "world knowledge paper" for each player where you write down what they know. Then tell each player to keep the paper for themselves and that they should only reveal their knowledge when the time is right. [/QUOTE]
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