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How much should New players know?
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<blockquote data-quote="Tonguez" data-source="post: 1854113" data-attributes="member: 1125"><p>I agree - let the PCs backstory create their local environment. I even go so far as letting the Players describe the place they grew up (village or neighbourhood if urban) and even create NPC relatives (I take their cha-mod + level and make that the level of a NPC ally/patron. So I might say to PC 1 Max (cha +2) you have an NPC Patron who is level 3 = PC 1/NPC 2).</p><p></p><p>Also take the PC backstories and cross-reference them. In particular have the players themselves decide how they know each other (rather than being strangers who meet in a tavern)- <em>eg say you have a Half-orc who was orphaned when his village was destroyed and a Dwarf mecernary for hire. Discuss with the players the possibility that the two are friends, the Dwarf having discovered a lone half-orc child scavenging in the hills and then taken it under his wing. Then (seperately) discuss with the Dwarf the possibility that he was part of the raiding party that destroyed the orcs village</em></p><p>This then could become the basis of Roleplaying of the tension created by the half-orcs desire for revenge and the dwarfs knowing that he was part of the cause. It could even be the basis of an entire sub-plot.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 1854113, member: 1125"] I agree - let the PCs backstory create their local environment. I even go so far as letting the Players describe the place they grew up (village or neighbourhood if urban) and even create NPC relatives (I take their cha-mod + level and make that the level of a NPC ally/patron. So I might say to PC 1 Max (cha +2) you have an NPC Patron who is level 3 = PC 1/NPC 2). Also take the PC backstories and cross-reference them. In particular have the players themselves decide how they know each other (rather than being strangers who meet in a tavern)- [I]eg say you have a Half-orc who was orphaned when his village was destroyed and a Dwarf mecernary for hire. Discuss with the players the possibility that the two are friends, the Dwarf having discovered a lone half-orc child scavenging in the hills and then taken it under his wing. Then (seperately) discuss with the Dwarf the possibility that he was part of the raiding party that destroyed the orcs village[/I] This then could become the basis of Roleplaying of the tension created by the half-orcs desire for revenge and the dwarfs knowing that he was part of the cause. It could even be the basis of an entire sub-plot. [/QUOTE]
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