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General Tabletop Discussion
*TTRPGs General
How much should players be expected to actively contribute to the group's dynamics?
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<blockquote data-quote="Coldwyn" data-source="post: 5450825" data-attributes="member: 10041"><p>[MENTION=85870]innerdude[/MENTION]</p><p></p><p>As I see it, you´ve basically got two kinds of people at hand: dedicated roleplayers who come over to roleplay and friends/family who just want to game and spent an entertaining evening together.</p><p></p><p>I don´t really think this mixes too well because of totally different goals (active vs. passive entertainment).</p><p></p><p>In that situation, I´d try two things:</p><p>Either stop rpg´ing for a while and play some co-op games like Shadows over Camelot, Castle Panic or Pandemic. Do not try near-RPG games like Descent oder Wrath of Ansh-something. Watch your gamers behaviour closely and draw your conclusions.</p><p>Or change the focus of your game. Each and every one of us is engaged by certain topics and happenings. It may be hard, but finding out what is most enaging to a person may be worthwhile.</p><p>Small example: My wife was totally against rpgs and never wanted to participate in a session until she saw me preparing notes from Traveller: Merchant Prince and took note. She´s really into economics, visiting evening college to get a second degree (MBA) and talked two of our neighbours into it as well. Ok, I admit, ít´s a bore for me but I don´t have to do any real prep-work because they won´t stop flooding me with what they want to do, their goals, milestones they want to reach and so on, so on we go with happy belt mining every second sunday afternoon.</p></blockquote><p></p>
[QUOTE="Coldwyn, post: 5450825, member: 10041"] [MENTION=85870]innerdude[/MENTION] As I see it, you´ve basically got two kinds of people at hand: dedicated roleplayers who come over to roleplay and friends/family who just want to game and spent an entertaining evening together. I don´t really think this mixes too well because of totally different goals (active vs. passive entertainment). In that situation, I´d try two things: Either stop rpg´ing for a while and play some co-op games like Shadows over Camelot, Castle Panic or Pandemic. Do not try near-RPG games like Descent oder Wrath of Ansh-something. Watch your gamers behaviour closely and draw your conclusions. Or change the focus of your game. Each and every one of us is engaged by certain topics and happenings. It may be hard, but finding out what is most enaging to a person may be worthwhile. Small example: My wife was totally against rpgs and never wanted to participate in a session until she saw me preparing notes from Traveller: Merchant Prince and took note. She´s really into economics, visiting evening college to get a second degree (MBA) and talked two of our neighbours into it as well. Ok, I admit, ít´s a bore for me but I don´t have to do any real prep-work because they won´t stop flooding me with what they want to do, their goals, milestones they want to reach and so on, so on we go with happy belt mining every second sunday afternoon. [/QUOTE]
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How much should players be expected to actively contribute to the group's dynamics?
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