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General Tabletop Discussion
*TTRPGs General
How much should players be expected to actively contribute to the group's dynamics?
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<blockquote data-quote="Rel" data-source="post: 5451356" data-attributes="member: 99"><p>After reading Robin Laws' "Laws of Good Gamemastering" a few years ago I came to understand that the "Casual Gamer" is a valid playstyle. Sometimes it's a phase that people pass through on the way to something else but for others it is just how they are.</p><p></p><p>I recommend you talk with them about the fact that it's ok for somebody to be a Casual Gamer. But if almost everybody in the group is a Casual Gamer then it means that either nothing gets done or else the few (in your case one) remaining players have to make all the decisions.</p><p></p><p>Ask them if there is something you can inject into the game to make it more exciting for them. Are there plot elements that tie to their backstories or particular bad guys that they want to fight or anything that they feel will give them more of an emotional kick. If the answer is Yes then you can try and provide that and make sure they know when you're doing it and look for the reaction you're hoping for.</p><p></p><p>If the answer is No then it may be worth considering doing something else with this group of people that isn't a RPG. Play board games or Rock Band or watch movies or something like that where you still get to hang out and have fun but you're not putting in all this effort of building the Christmas present and wrapping it up only to have them leave it sitting under the tree.</p><p></p><p>I also think it's worth putting the word out to your players who haven't been showing up to find out if that is a temporary thing or not. I have had Casual Gamers in my groups until quite recently and I think they are a welcome addition so long as there are enough movers and shakers to keep the game going. If those other players are planning to rejoin soon then you may have less of a problem on your hands.</p></blockquote><p></p>
[QUOTE="Rel, post: 5451356, member: 99"] After reading Robin Laws' "Laws of Good Gamemastering" a few years ago I came to understand that the "Casual Gamer" is a valid playstyle. Sometimes it's a phase that people pass through on the way to something else but for others it is just how they are. I recommend you talk with them about the fact that it's ok for somebody to be a Casual Gamer. But if almost everybody in the group is a Casual Gamer then it means that either nothing gets done or else the few (in your case one) remaining players have to make all the decisions. Ask them if there is something you can inject into the game to make it more exciting for them. Are there plot elements that tie to their backstories or particular bad guys that they want to fight or anything that they feel will give them more of an emotional kick. If the answer is Yes then you can try and provide that and make sure they know when you're doing it and look for the reaction you're hoping for. If the answer is No then it may be worth considering doing something else with this group of people that isn't a RPG. Play board games or Rock Band or watch movies or something like that where you still get to hang out and have fun but you're not putting in all this effort of building the Christmas present and wrapping it up only to have them leave it sitting under the tree. I also think it's worth putting the word out to your players who haven't been showing up to find out if that is a temporary thing or not. I have had Casual Gamers in my groups until quite recently and I think they are a welcome addition so long as there are enough movers and shakers to keep the game going. If those other players are planning to rejoin soon then you may have less of a problem on your hands. [/QUOTE]
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How much should players be expected to actively contribute to the group's dynamics?
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