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General Tabletop Discussion
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How much should players be expected to actively contribute to the group's dynamics?
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<blockquote data-quote="lamia" data-source="post: 5452037" data-attributes="member: 93118"><p>I would XP Kitsune, but apparently I must spread it around! </p><p></p><p>Lovely suggestions, I will just tack a couple more on.</p><p></p><p>My group is mostly new players, so early on I asked my boyfriend to run a one-off for us so that I could play with the ladies who seemed the least active. He ran a game for us with pre-gens, and I tried to sort of show them some of the things that are possible by playing with them. </p><p></p><p>It seemed to really help. I think they just needed a bit of guidance, and actually being a player with them helped me do that easier than I could on the other side of the screen. Perhaps Jared wouldn't mind doing this for you?</p><p></p><p>I also started throwing out rewards every now and then based on individual contributions. Everyone still gets the same standard XP, but I'll throw in something extra in the way of skill points or abilities. For instance, when one of my shy players decided to investigate a temple to a god she'd never seen, I gave her a couple ranks in knowledge history because she chose to peruse their extensive library. </p><p></p><p>Nothing game breaking, just little things. One of the players was thrilled when a halfling kid she'd spent some time talking to showed up the next day with fake tusks stuck to his face to try to be more like her. This had no actual reward, but it showed her actions do something. </p><p></p><p>Anyhow, sorry for the ramble. I'm breaking my no posting when delirious rule once again. Hope you can get it all sorted out!</p></blockquote><p></p>
[QUOTE="lamia, post: 5452037, member: 93118"] I would XP Kitsune, but apparently I must spread it around! Lovely suggestions, I will just tack a couple more on. My group is mostly new players, so early on I asked my boyfriend to run a one-off for us so that I could play with the ladies who seemed the least active. He ran a game for us with pre-gens, and I tried to sort of show them some of the things that are possible by playing with them. It seemed to really help. I think they just needed a bit of guidance, and actually being a player with them helped me do that easier than I could on the other side of the screen. Perhaps Jared wouldn't mind doing this for you? I also started throwing out rewards every now and then based on individual contributions. Everyone still gets the same standard XP, but I'll throw in something extra in the way of skill points or abilities. For instance, when one of my shy players decided to investigate a temple to a god she'd never seen, I gave her a couple ranks in knowledge history because she chose to peruse their extensive library. Nothing game breaking, just little things. One of the players was thrilled when a halfling kid she'd spent some time talking to showed up the next day with fake tusks stuck to his face to try to be more like her. This had no actual reward, but it showed her actions do something. Anyhow, sorry for the ramble. I'm breaking my no posting when delirious rule once again. Hope you can get it all sorted out! [/QUOTE]
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How much should players be expected to actively contribute to the group's dynamics?
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