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How much should the GM talk during a session?
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<blockquote data-quote="Tutara" data-source="post: 8691409" data-attributes="member: 7035460"><p>Having played in a number of fairly different styles of game, I was wondering what people considered the 'optimal' amount of time that the GM should be talking during a session. Obviously the amount will vary from game to game and system to system, but overall what do you consider a healthy balance between players and GM?</p><p></p><p>For my part as a GM, I feel a 30/70 split in favour of the players is what I aim for, although this is by no means scientific and can be less in games that are more collaborative and more in games that are more GM led. I really struggle as a player when the GM spends twenty minutes monologuing, but I also struggle when the GM doesn't give enough detail ('There's a door. WYD?') and then punishes you as a result ('You didn't ask if there was a monster directly above you. It eats you.'). </p><p></p><p>I would be curious what thoughts people had on this.</p></blockquote><p></p>
[QUOTE="Tutara, post: 8691409, member: 7035460"] Having played in a number of fairly different styles of game, I was wondering what people considered the 'optimal' amount of time that the GM should be talking during a session. Obviously the amount will vary from game to game and system to system, but overall what do you consider a healthy balance between players and GM? For my part as a GM, I feel a 30/70 split in favour of the players is what I aim for, although this is by no means scientific and can be less in games that are more collaborative and more in games that are more GM led. I really struggle as a player when the GM spends twenty minutes monologuing, but I also struggle when the GM doesn't give enough detail ('There's a door. WYD?') and then punishes you as a result ('You didn't ask if there was a monster directly above you. It eats you.'). I would be curious what thoughts people had on this. [/QUOTE]
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How much should the GM talk during a session?
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