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How much should the GM talk during a session?
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<blockquote data-quote="Imaculata" data-source="post: 8691802" data-attributes="member: 6801286"><p>As a DM I'm constantly talking. Explaining rules and rulings, and general chit chat.</p><p></p><p>But ingame, I try to keep my narration brief, since I know that if my descriptions are too wordy, I'll end up having to repeat the important details to my players. After all, there is only so much information we can process that quickly. Flavor text can get in the way of conveying the important details. By all means, try to set the mood. But also keep descriptions of rooms and situations short and to the point.</p><p></p><p>When describing a location, I try to focus on the shape and size of the location, threats or important details, and doors/roads. I may dress it up a bit, but in the end it should be clear to my players, so that their next question isn't: "can you repeat that, how many doors?".</p><p></p><p>Of course I also play the part of any of the npc's, and talk whenever they do. But I prefer to let the players narrate their own actions (I just narrate the outcome).</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8691802, member: 6801286"] As a DM I'm constantly talking. Explaining rules and rulings, and general chit chat. But ingame, I try to keep my narration brief, since I know that if my descriptions are too wordy, I'll end up having to repeat the important details to my players. After all, there is only so much information we can process that quickly. Flavor text can get in the way of conveying the important details. By all means, try to set the mood. But also keep descriptions of rooms and situations short and to the point. When describing a location, I try to focus on the shape and size of the location, threats or important details, and doors/roads. I may dress it up a bit, but in the end it should be clear to my players, so that their next question isn't: "can you repeat that, how many doors?". Of course I also play the part of any of the npc's, and talk whenever they do. But I prefer to let the players narrate their own actions (I just narrate the outcome). [/QUOTE]
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How much should the GM talk during a session?
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