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How much should the players know?
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<blockquote data-quote="Li Shenron" data-source="post: 3328567" data-attributes="member: 1465"><p>If you think it will benefit the game, why not?</p><p></p><p>Obviously you're not going to tell them detailed things like "In the next adventure you'll face 5 frost giants, 20 salamanders and a blue dragon" before the game, but instead you're going to let the characters find out as the story unfolds.</p><p></p><p>But general things can be informed beforehand: if you hate e.g. dragons and you don't want them to exist in your setting, it's unfair not to tell the players so, at least when you notice that some of the PC are choosing abilities that require those creatures to be encountered!</p><p></p><p>So what's your plan for this campaign? If you plan to use lots of undead, just let the players know that there will be many. I don't think this is enough to discourage someone to play a Rogue, but it's better NOT to have a rogue, than to have a disappointed rogue that has no fun...</p><p></p><p>Eventually, consider allowing a variant to make up for it, such as the UA variant where a Rogue can trade her Sneak Attack with a number of bonus feats.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3328567, member: 1465"] If you think it will benefit the game, why not? Obviously you're not going to tell them detailed things like "In the next adventure you'll face 5 frost giants, 20 salamanders and a blue dragon" before the game, but instead you're going to let the characters find out as the story unfolds. But general things can be informed beforehand: if you hate e.g. dragons and you don't want them to exist in your setting, it's unfair not to tell the players so, at least when you notice that some of the PC are choosing abilities that require those creatures to be encountered! So what's your plan for this campaign? If you plan to use lots of undead, just let the players know that there will be many. I don't think this is enough to discourage someone to play a Rogue, but it's better NOT to have a rogue, than to have a disappointed rogue that has no fun... Eventually, consider allowing a variant to make up for it, such as the UA variant where a Rogue can trade her Sneak Attack with a number of bonus feats. [/QUOTE]
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