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How much should the players know?
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<blockquote data-quote="Michael Silverbane" data-source="post: 3332489" data-attributes="member: 38016"><p>I like the playes to know a lot...</p><p></p><p>I often tell them what they are likely to run into when they go somewhere new, "This land is widely known to be the home of many different types of scaly folk, including Lizardmen, Kobolds, and even bullywugs and gripli. What is less well known is that the whole place is likely under the thrall of some very cranky Yuanti religious zealots. So watch out!."</p><p></p><p>I also sometimes describe to them scenes or events from the perspective of the bad guy, or a hapless victim of the scary monster... Things that there's no reasonable way that they could possibly know.</p><p></p><p>Sometimes, I like to throw a nice surprise at them, as well... "You guys are going to get your butts kicked when you go to face this guy. Its going to be great!" ...or... "Bet you didn't see THAT coming, did you? Ha!"</p><p></p><p>Even though I give the players this information, they are generally pretty good at acting as if their characters do not have it. I would not be terribly upset if they did have their characters act upon the information that I've given the players, that is just the way that they choose to go about it.</p><p></p><p>later</p><p>silver</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 3332489, member: 38016"] I like the playes to know a lot... I often tell them what they are likely to run into when they go somewhere new, "This land is widely known to be the home of many different types of scaly folk, including Lizardmen, Kobolds, and even bullywugs and gripli. What is less well known is that the whole place is likely under the thrall of some very cranky Yuanti religious zealots. So watch out!." I also sometimes describe to them scenes or events from the perspective of the bad guy, or a hapless victim of the scary monster... Things that there's no reasonable way that they could possibly know. Sometimes, I like to throw a nice surprise at them, as well... "You guys are going to get your butts kicked when you go to face this guy. Its going to be great!" ...or... "Bet you didn't see THAT coming, did you? Ha!" Even though I give the players this information, they are generally pretty good at acting as if their characters do not have it. I would not be terribly upset if they did have their characters act upon the information that I've given the players, that is just the way that they choose to go about it. later silver [/QUOTE]
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