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How much should the players know?
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<blockquote data-quote="DragonLancer" data-source="post: 3333779" data-attributes="member: 11868"><p>Currently I am running Age of Worms. Before we started, other than a rundown of the area where they start the campaign, the players knew nothing about where it was going to go. They didn't even know if the was Age of Worms or Age of Wyrms! It has only been the last (3rd) session where they actually have picked up a hint of what it's about. To me thats fine.</p><p></p><p>I've already said that when we finish AoW we'll do Savage Tide, and all I've said is that it's got a Pirates of the Carribean type feel.</p><p></p><p>IMO AoW doesn't need the players to know anything special. ST I'll give needs that they know it's got a certain feel, but I still wouldn't tell them what to expect beyond that. I certianly wouldn't let them know whats to come so they could choose a favoured enemy (if anyone played a ranger), thats something the player would need to choose knowing ST will have a nautical theme.</p><p></p><p></p><p>I know what you are saying, but when theres no need to give away anything (AoW as an example) why do it?</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 3333779, member: 11868"] Currently I am running Age of Worms. Before we started, other than a rundown of the area where they start the campaign, the players knew nothing about where it was going to go. They didn't even know if the was Age of Worms or Age of Wyrms! It has only been the last (3rd) session where they actually have picked up a hint of what it's about. To me thats fine. I've already said that when we finish AoW we'll do Savage Tide, and all I've said is that it's got a Pirates of the Carribean type feel. IMO AoW doesn't need the players to know anything special. ST I'll give needs that they know it's got a certain feel, but I still wouldn't tell them what to expect beyond that. I certianly wouldn't let them know whats to come so they could choose a favoured enemy (if anyone played a ranger), thats something the player would need to choose knowing ST will have a nautical theme. I know what you are saying, but when theres no need to give away anything (AoW as an example) why do it? [/QUOTE]
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