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<blockquote data-quote="AbdulAlhazred" data-source="post: 5415473" data-attributes="member: 82106"><p>As far as what monsters do the Knowledge Check rule pretty well covers that. Depending on what the PC rolls they will know more or less specific information. With a high enough check a PC could be aware of most of the details of what a given monster does. OTOH they might not even have a clue what they're facing at all. How you describe that is really a matter of style. I tend to give a fairly narrative description, like what Mengu outlined. However I may provide some mechanical details if it helps the players understand what is happening. For most monsters it is pretty obvious, but there are some exceptions.</p><p></p><p>As far as effects go, the general rule is every creature is aware of the mechanical implications of any condition or effect placed on it by a power. I'd also pretty well assume most monsters understand things like marks. That doesn't mean they have the sense to react in a tactically appropriate manner or that even if they do that they pick the most tactically sound strategy. Monsters get role played just like PCs do. I'd expect the players to generally do the same, but of course since winning fights is usually pretty high on most character's list of priorities they can generally just use good sensible tactics. </p><p></p><p>As far as things like terrain or other kinds of things like say a zone I'd again fall back on knowledge. A wizard can use Arcana to figure out what a zone does for instance (again this is covered in the skill rules). If it is something more mundane then Nature, or Dungeoneering is likely to provide a possible answer, though if the adventure is say set in the Elemental Chaos then some other skill might be appropriate (probably Arcana again).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5415473, member: 82106"] As far as what monsters do the Knowledge Check rule pretty well covers that. Depending on what the PC rolls they will know more or less specific information. With a high enough check a PC could be aware of most of the details of what a given monster does. OTOH they might not even have a clue what they're facing at all. How you describe that is really a matter of style. I tend to give a fairly narrative description, like what Mengu outlined. However I may provide some mechanical details if it helps the players understand what is happening. For most monsters it is pretty obvious, but there are some exceptions. As far as effects go, the general rule is every creature is aware of the mechanical implications of any condition or effect placed on it by a power. I'd also pretty well assume most monsters understand things like marks. That doesn't mean they have the sense to react in a tactically appropriate manner or that even if they do that they pick the most tactically sound strategy. Monsters get role played just like PCs do. I'd expect the players to generally do the same, but of course since winning fights is usually pretty high on most character's list of priorities they can generally just use good sensible tactics. As far as things like terrain or other kinds of things like say a zone I'd again fall back on knowledge. A wizard can use Arcana to figure out what a zone does for instance (again this is covered in the skill rules). If it is something more mundane then Nature, or Dungeoneering is likely to provide a possible answer, though if the adventure is say set in the Elemental Chaos then some other skill might be appropriate (probably Arcana again). [/QUOTE]
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