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How much should this item cost?
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<blockquote data-quote="Greenfield" data-source="post: 5896147" data-attributes="member: 6669384"><p>I'd start with the price of a spyglass, which in D&D 3.5 is 1000 gp.</p><p></p><p>I'd add in Masterwork costs, which is usually 50 go for artisan's tools and the like.</p><p></p><p>Next I'd calculate the spell enchantment cost for the highest level spell involved. That would probably be Deathwatch.</p><p></p><p>Typically, the forumla there is spell level x caster level x 2000 (Use Activated).</p><p></p><p>That grants use 5 times per day. Quadruple the price if it's to be unlimited times per day, or continuous function.</p><p></p><p>Next use the same formula for Lowlight Vision ( 1st level spell, I believe), so... Level 1 spell x level 1 caster x 2000 x 4 = 8000. Now multiply by 1.5, since it's the second spell in the item, so 12,000.</p><p></p><p>I'd attribute the "Variable Zoom" effect to Masterwork Spyglass, if it were me, since the term is vague and the effect undefined. </p><p></p><p>If it's to be a truly magical effect, I'd add enchantments used to create Eyes of the Eagle, which cost 2,500 gp, and multiply the cost by 1.5 again, because it's an extra enchantment on the same item.</p><p></p><p>Now this item may seem overpriced when you're finished, and the DM can and should apply some common sense to the final pricing. The formula in the book is just a guideline, not a hard and fast rule. Ultimately, the DM should consider the item's over all usefulness in the campaign, and find a book item of similar power and use, and use that as a price guide.</p><p></p><p>Note that the usefulness of an item can vary sharply from one campaign setting to another.</p><p></p><p>A game world revolving around airship travel, for example, would be a place where this item would be very useful. A game involving extended exploration of the Underdark might be a good one for the Lowlight Vision aspect, but being able to see long distances clearly in a place where there's pretty much never a long distance unobstructed view would negate a lot of the other function.</p><p></p><p>So, as always, the final answer is up to the DM.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5896147, member: 6669384"] I'd start with the price of a spyglass, which in D&D 3.5 is 1000 gp. I'd add in Masterwork costs, which is usually 50 go for artisan's tools and the like. Next I'd calculate the spell enchantment cost for the highest level spell involved. That would probably be Deathwatch. Typically, the forumla there is spell level x caster level x 2000 (Use Activated). That grants use 5 times per day. Quadruple the price if it's to be unlimited times per day, or continuous function. Next use the same formula for Lowlight Vision ( 1st level spell, I believe), so... Level 1 spell x level 1 caster x 2000 x 4 = 8000. Now multiply by 1.5, since it's the second spell in the item, so 12,000. I'd attribute the "Variable Zoom" effect to Masterwork Spyglass, if it were me, since the term is vague and the effect undefined. If it's to be a truly magical effect, I'd add enchantments used to create Eyes of the Eagle, which cost 2,500 gp, and multiply the cost by 1.5 again, because it's an extra enchantment on the same item. Now this item may seem overpriced when you're finished, and the DM can and should apply some common sense to the final pricing. The formula in the book is just a guideline, not a hard and fast rule. Ultimately, the DM should consider the item's over all usefulness in the campaign, and find a book item of similar power and use, and use that as a price guide. Note that the usefulness of an item can vary sharply from one campaign setting to another. A game world revolving around airship travel, for example, would be a place where this item would be very useful. A game involving extended exploration of the Underdark might be a good one for the Lowlight Vision aspect, but being able to see long distances clearly in a place where there's pretty much never a long distance unobstructed view would negate a lot of the other function. So, as always, the final answer is up to the DM. [/QUOTE]
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