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How much smiting do you like?
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<blockquote data-quote="Mouseferatu" data-source="post: 1785205" data-attributes="member: 1288"><p>Best way around that, IME? Focus your paladin. It's simply not feasible to play someone who's an expert at mounted combat <em>and</em> a master of divine energies <em>and</em> a melee fighter/evil smasher supreme. Decide which one fits your character concept best and run with it.</p><p></p><p>My minotaur mentioned above? Doesn't worry about divine feats, and in fact I've made exactly two attempts to turn undead in 11 levels of play. I have no mounted feats, and in fact, I don't have a mount. What he <em>is</em> designed to be is a warrior against evil, focus on "warrior." He doesn't even have spells, having gone with the non-spell-using variant in Complete Warrior. In fact, with DM approval, I traded out my ability to ever call a mount in exchange for an extra smite per day and a very minor stat bump. Yes, he's a combat monster; that's what most fit this particular character concept.</p><p></p><p>Because paladins have almost always been portrayed as the cavalier/knight-in-shining-armor type--which is a fun character, but not the be-all and end-all of the class--I've noticed that a lot of people seem to feel they should be perfect at all aspects of it. IMO, paladins are just like fighters in that regard; they have to pick a direction or two out of several that are available, and stick with it.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 1785205, member: 1288"] Best way around that, IME? Focus your paladin. It's simply not feasible to play someone who's an expert at mounted combat [i]and[/i] a master of divine energies [i]and[/i] a melee fighter/evil smasher supreme. Decide which one fits your character concept best and run with it. My minotaur mentioned above? Doesn't worry about divine feats, and in fact I've made exactly two attempts to turn undead in 11 levels of play. I have no mounted feats, and in fact, I don't have a mount. What he [i]is[/i] designed to be is a warrior against evil, focus on "warrior." He doesn't even have spells, having gone with the non-spell-using variant in Complete Warrior. In fact, with DM approval, I traded out my ability to ever call a mount in exchange for an extra smite per day and a very minor stat bump. Yes, he's a combat monster; that's what most fit this particular character concept. Because paladins have almost always been portrayed as the cavalier/knight-in-shining-armor type--which is a fun character, but not the be-all and end-all of the class--I've noticed that a lot of people seem to feel they should be perfect at all aspects of it. IMO, paladins are just like fighters in that regard; they have to pick a direction or two out of several that are available, and stick with it. [/QUOTE]
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