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General Tabletop Discussion
Character Builds & Optimization
How much speed could a fast monk gain, if a fast monk could gain speed?
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<blockquote data-quote="Igfig" data-source="post: 7471862" data-attributes="member: 74153"><p>I just realized: There's a small issue with the whole totem barbarian approach! They all require you to be raging to get their benefits, but rage ends if you end your turn and haven't attacked a hostile creature or taken damage since your last turn. And we don't have the bonus actions to spare to start raging on the same turn we start running.</p><p></p><p>The trick is to make sure we can take some damage before the rage wears off, <em>without</em> using an action. After some research, I think the best solution is to use a vial of <strong>alchemist's fire</strong> to ensure that we take 1d4 fire damage at the start of each of our turns. You can rage and dump the fire on yourself in round 3, and do the sprint in round 4 instead.</p><p></p><p>Also, that's a great point about Celerity. We only need 1 level of Mystic to use it, though. The fighter and sorcerer each give an extra move, and the barbarian and wizard each give +10 speed, so it'll have to be a monk level that's sacrificed. And since 2 levels of Monk have the same speed bonus as 5, we actually have three free levels to play with now. Any suggestions?</p></blockquote><p></p>
[QUOTE="Igfig, post: 7471862, member: 74153"] I just realized: There's a small issue with the whole totem barbarian approach! They all require you to be raging to get their benefits, but rage ends if you end your turn and haven't attacked a hostile creature or taken damage since your last turn. And we don't have the bonus actions to spare to start raging on the same turn we start running. The trick is to make sure we can take some damage before the rage wears off, [I]without[/I] using an action. After some research, I think the best solution is to use a vial of [B]alchemist's fire[/B] to ensure that we take 1d4 fire damage at the start of each of our turns. You can rage and dump the fire on yourself in round 3, and do the sprint in round 4 instead. Also, that's a great point about Celerity. We only need 1 level of Mystic to use it, though. The fighter and sorcerer each give an extra move, and the barbarian and wizard each give +10 speed, so it'll have to be a monk level that's sacrificed. And since 2 levels of Monk have the same speed bonus as 5, we actually have three free levels to play with now. Any suggestions? [/QUOTE]
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