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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How much stuff do PCs have?
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<blockquote data-quote="ForceUser" data-source="post: 309057" data-attributes="member: 2785"><p>Hm. Worth considering. In truth, however, our characters in this particular campaign are itinerant adventurers who travel from one hot spot to the next at the behest of local powers. 100% of our character wealth is magic items and money. I know that a couple characters have mentioned in passing that they have families, and it is assumed that they own property, but these things are far in the background of the campaign and I am certain that the DM does not consider them a part of party wealth, but as distant background notes. Many of our characters are not from the area we adventure in and rarely return to our homelands. None of us are landed or nobility, no lower-level NPCs have sought us out for tutelage or guidance after hearing of our reputations, and local rulers generally treat us as advisors and troubleshooters, but not equals. In other words, land, property, fame, contacts, followers, and favors are not considered part of our characters' wealth in this campaign. The DM runs his homebrew much in the manner of the classic module-style format, and has already announced that he intends the campaign to run no longer than another year. When our characters have downtime they rent rooms at inns or live as guests of kings or wizards before moving on to the next adventure.</p><p></p><p></p><p></p><p>I respectfully disagree. The game assumes in the CR of a monster that a properly-equipped like-leveled group of adventurers should be able to overcome that obstacle. If you lower a party's magical options, you should bump up the monster's CR. Sure, there are many ways for clever adventurers to defeat a powerful foe, but at the end of the day you're going to be relying on your sword far more than your wits. You can't talk your way out of every fight. If you reduce the amount of options available to the players, you must do likewise for the monsters.</p></blockquote><p></p>
[QUOTE="ForceUser, post: 309057, member: 2785"] Hm. Worth considering. In truth, however, our characters in this particular campaign are itinerant adventurers who travel from one hot spot to the next at the behest of local powers. 100% of our character wealth is magic items and money. I know that a couple characters have mentioned in passing that they have families, and it is assumed that they own property, but these things are far in the background of the campaign and I am certain that the DM does not consider them a part of party wealth, but as distant background notes. Many of our characters are not from the area we adventure in and rarely return to our homelands. None of us are landed or nobility, no lower-level NPCs have sought us out for tutelage or guidance after hearing of our reputations, and local rulers generally treat us as advisors and troubleshooters, but not equals. In other words, land, property, fame, contacts, followers, and favors are not considered part of our characters' wealth in this campaign. The DM runs his homebrew much in the manner of the classic module-style format, and has already announced that he intends the campaign to run no longer than another year. When our characters have downtime they rent rooms at inns or live as guests of kings or wizards before moving on to the next adventure. I respectfully disagree. The game assumes in the CR of a monster that a properly-equipped like-leveled group of adventurers should be able to overcome that obstacle. If you lower a party's magical options, you should bump up the monster's CR. Sure, there are many ways for clever adventurers to defeat a powerful foe, but at the end of the day you're going to be relying on your sword far more than your wits. You can't talk your way out of every fight. If you reduce the amount of options available to the players, you must do likewise for the monsters. [/QUOTE]
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How much stuff do PCs have?
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