Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How much suspension of disbelief do you require?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Haltherrion" data-source="post: 5116021" data-attributes="member: 18253"><p>On #1, I personally like worlds that make sense and have trouble engaging long term with worlds that don't seem to make sense (at least to me). Readily admit this is a personal thing but that's the way it is for me. If everything else about the setting is fun I can overlook it but it is something I generally consciously have to do.</p><p> </p><p>On #2, as player or GM, a little meta-game talk is fine. Basing decisions solely on meta-game aspects or staying heavily on that side, not so good. Part of the fun my group and I have on game days is discussing the game mechanics itself and making fun of such things so we do have some meta-game chatter. But we have unspoken limits because we do try to roleplay and the refs generally invest a lot in setting so when it happens, it is more a "witty" meta-side comment followed by a return to normal in-character stuff.</p><p> </p><p>#3- at times, sure. It's hard for any system to perfectly model things. They all have their trade-offs. We as a group are quite willing to acknowledge that our selected game system is simply a balance of competing constraints (time versus realism being one basic one).</p><p> </p><p>#4- we sometimes play rules-light games (especially for sci-fi) but for fantasy the complexity of any of the recent D&D systems works fine for us.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5116021, member: 18253"] On #1, I personally like worlds that make sense and have trouble engaging long term with worlds that don't seem to make sense (at least to me). Readily admit this is a personal thing but that's the way it is for me. If everything else about the setting is fun I can overlook it but it is something I generally consciously have to do. On #2, as player or GM, a little meta-game talk is fine. Basing decisions solely on meta-game aspects or staying heavily on that side, not so good. Part of the fun my group and I have on game days is discussing the game mechanics itself and making fun of such things so we do have some meta-game chatter. But we have unspoken limits because we do try to roleplay and the refs generally invest a lot in setting so when it happens, it is more a "witty" meta-side comment followed by a return to normal in-character stuff. #3- at times, sure. It's hard for any system to perfectly model things. They all have their trade-offs. We as a group are quite willing to acknowledge that our selected game system is simply a balance of competing constraints (time versus realism being one basic one). #4- we sometimes play rules-light games (especially for sci-fi) but for fantasy the complexity of any of the recent D&D systems works fine for us. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How much suspension of disbelief do you require?
Top